Took me all day but the Playable Demo is live! Play for free and try to beat my high score. Let me know what you think of it. End credits are already in place, will add all zappers!
blitz.noderunners.network/#demo

Took me all day but the Playable Demo is live! Play for free and try to beat my high score. Let me know what you think of it. End credits are already in place, will add all zappers!
blitz.noderunners.network/#demo

Clickable link: https://blitz.noderunners.network/#demo
Zapping my way into those high scores.
Rugged! Paid the invoice for a credit after playing one game, but here was no callback of a paid invoice ;-)
Either introduce a short cooldown on shooting, or fix damage scalling. Hyperspamming fire is all you need, charging is useless. I'd do the latter, cooldowns would be frustrating to play with, so better make rapid shooting super weak
Thanks will definitely look into it! I made it as complete arcade as I could before scaling down. The fire power-up should stop after 5 seconds or dieing but now a bug makes it persistent.. thanks for playing!
Oh, lees het nu terug en het staat er wellicht niet zo duidelijk.
Op dit moment hoef je alleen maar te spammen, en heeft opladen niet zoveel zin. Dus om ervoor te zorgen dat opladen wel zinnig is, zou ik de dmg van spam aanvallen flink terug schroeven, zodat het meerwaarde heeft om op te laden.
Ook vond ik de drop-rate van hp, bommen etc vrij hoog
Ja expres super makkelijk gemaakt dat iedereen de eindbaas kan halen.. het is nog maar de demo, uiteindelijk 25 levels, 5 eindbazen, 5 tussenbazen en 5 bonus levels met een knipoog naar retro arcade games..
2 player mode is almost finished and I fixed a lot of small bugs..
https://blossom.primal.net/339666067bebda7f14970515d129cacd69b980f000378e4d0e2ea91d30d895f1.mov