*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 9:
You choose to ascend the spiral staircase, hoping it will lead you to a higher level where the princess might be held captive. As you climb, the steps creak beneath your weight, and a sense of foreboding fills the air. At the top of the staircase, you find yourself in a grand hall adorned with intricate tapestries and ornate chandeliers.
Suddenly, the chandeliers start to sway violently, and the tapestries come alive, their figures twisting and contorting. It becomes clear that dark magic is at play. In the center of the hall, a figure materializes, clad in black robes and wielding a staff crackling with energy. It is the castle's powerful necromancer, determined to stop you in your tracks.
The necromancer raises their staff, preparing to unleash a barrage of dark spells. What will you do?
1. Charge at the necromancer, hoping to overpower them with your strength.
2. Seek cover behind one of the tapestries and plan a strategic attack.
3. Attempt to disrupt the necromancer's spells with a counter-spell of your own.
Choose your next move, brave knight.