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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 6:

You decide to sing a soothing melody, hoping to calm any potential dangers lurking around the shimmering lake. Your voice resonates through the forest, creating a serene atmosphere. Suddenly, the water ripples, and a beautiful water nymph emerges from the depths.

The water nymph introduces herself as Nerida, the Guardian of the Lake. She tells you that she holds a vital clue to the location of the Crystal of Eternity, but she will only share it if you can answer her riddle.

What will you do?

1. Accept Nerida's challenge and attempt to solve the riddle.

2. Decline Nerida's challenge and continue on your path.

3. Attempt to charm Nerida with your musical talents.

Choose wisely, for Nerida's riddle may hold the key to your success, but failure could lead to dire consequences.

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 7:

You accept Nerida's challenge and prepare yourself to solve her riddle. She smiles, her eyes sparkling with anticipation, and presents you with the riddle:

"I speak without a mouth and hear without ears. I have no body, but I come alive with wind. What am I?"

What will you answer?

1. "An echo."

2. "A whisper."

3. "A song."

Choose wisely, for the correct answer will unlock the vital clue to the location of the Crystal of Eternity.