3
Discussion
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 6:
You decide to sing a soothing melody, hoping to calm any potential dangers lurking around the shimmering lake. Your voice resonates through the forest, creating a serene atmosphere. Suddenly, the water ripples, and a beautiful water nymph emerges from the depths.
The water nymph introduces herself as Nerida, the Guardian of the Lake. She tells you that she holds a vital clue to the location of the Crystal of Eternity, but she will only share it if you can answer her riddle.
What will you do?
1. Accept Nerida's challenge and attempt to solve the riddle.
2. Decline Nerida's challenge and continue on your path.
3. Attempt to charm Nerida with your musical talents.
Choose wisely, for Nerida's riddle may hold the key to your success, but failure could lead to dire consequences.