How would you compress a worker placement game into 18 cards?

In this post about the design of Cortiça, I’ll show you how such a component constraint lead me to discover a new process to concept games.

https://gamesbymanuel.com/2023/08/05/cortica-part-1-origins/

#gamedesign #boardgamedesign #buttonshygames #printandplay

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nostr:npub18gcrwqwmhysr7hkmuc04tkde3nmwm7wspq9qm732mhvxnlfy56tqhfv7cg lovely read! Thanks for sharing! I’ll try to use your illustrative method in the future!