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nostr:npub1jtlpxs6g0duqacyhrws6jrtgpu270lvpqwpxvw7a48jvkeusfhjqedgped Thank you! That process has already helped me in another game (which confusingly had appeared in the blog already).
I wonder if talking about the burnout will turn people away, but the story would be incomplete without it.
nostr:npub18gcrwqwmhysr7hkmuc04tkde3nmwm7wspq9qm732mhvxnlfy56tqhfv7cg I love that you mention the burn out. To me, it connects me with you. It is a common thing in a life of a designer and I think it helps to talk about it. To have a living conversation about the risks.
How would you compress a worker placement game into 18 cards?
In this post about the design of Cortiça, I’ll show you how such a component constraint lead me to discover a new process to concept games.
https://gamesbymanuel.com/2023/08/05/cortica-part-1-origins/
#gamedesign #boardgamedesign #buttonshygames #printandplay

nostr:npub18gcrwqwmhysr7hkmuc04tkde3nmwm7wspq9qm732mhvxnlfy56tqhfv7cg lovely read! Thanks for sharing! I’ll try to use your illustrative method in the future!
nostr:npub18gcrwqwmhysr7hkmuc04tkde3nmwm7wspq9qm732mhvxnlfy56tqhfv7cg I prefer the blog. But I wouldn’t mind if you posted here too.