I created a match
I'm working on a multiplayer nostr game development library called disastr. https://codeberg.org/disastr/disastr
It is based on Bevy, a game engine written in Rust.
Nostr relays are used to establish webrtc connections between the players. Rollback netcode (with ggrs: https://crates.io/crates/ggrs) is used by default. Games are deployed on the web (WebAssembly).
The idea is to make it easy to develop multiplayer nostr games without having to worry about identity management, networking, lag issues, and focus on writing the game instead.
There's a demo here with pongstr, a multiplayer pong game. https://pongstr.codeberg.page/
Discussion
Hello. Sorry i missed it, was offline this afternoon, just saw your message. My player name on pongstr is "total disastr", happy to play and test this any time.