Replying to Avatar cipres

I'm working on a multiplayer nostr game development library called disastr. https://codeberg.org/disastr/disastr

It is based on Bevy, a game engine written in Rust.

Nostr relays are used to establish webrtc connections between the players. Rollback netcode (with ggrs: https://crates.io/crates/ggrs) is used by default. Games are deployed on the web (WebAssembly).

The idea is to make it easy to develop multiplayer nostr games without having to worry about identity management, networking, lag issues, and focus on writing the game instead.

There's a demo here with pongstr, a multiplayer pong game. https://pongstr.codeberg.page/

I created a match

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Hello. Sorry i missed it, was offline this afternoon, just saw your message. My player name on pongstr is "total disastr", happy to play and test this any time.

well I did a test with two browsers and it works, sorry now I don't have much time

Nice ! Are you "test 1" ? Another day then.

yes

Game works ok on my side, no lag. I'll add player scores and make it more challenging. Thanks!

yes it worked, well