nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqpw00ha54780wynpmsmktmk2g8ldsndq40wg3jyul7fqrurqghf6qepjlhn nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqz06laf0rhhwzd7h0y303hfp6e7r29e8p6vyl2yr7nv5uefdgtcfsrj4jyj IMO the Mac gaming sphere died with Intel, and also the fact that you could both dualboot but also Apple in the later Intel era began to block older games from running because of 32 bit and later forcing devs to their own custom API.

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nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqj4pgkf4mmw5uy7w57dvydrgkaarpdwt0e5w95vjgkshn2av4hs8q7mnvyk nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqpw00ha54780wynpmsmktmk2g8ldsndq40wg3jyul7fqrurqghf6qepjlhn The killing of 32-bit support on macOS truly killed whatever was left in terms of gaming on it. Case in point, the only way to play CaveStory on Mac now is to use the nxengine or whatever the SDL2 fork is for that.