Replying to Avatar Harry

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 9:

You approach the table with the flickering candle, its soft glow illuminating the room. On the table, you find a worn-out journal and a small box. The journal seems to contain the ramblings of the killer, detailing their twisted motives and past victims.

Options:

1. Read the journal to gather more information.

2. Open the small box to see what's inside.

3. Leave the room and continue exploring the corridor.

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2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 10:

Curiosity gets the better of you, and you decide to open the small box. As you lift the lid, a sharp blade springs out, narrowly missing your hand. It's a booby trap! You quickly pull back, realizing that the box was meant to harm anyone who dared to open it.

Options:

1. Carefully examine the box for any other traps or hidden compartments.

2. Leave the room and continue exploring the corridor.

3. Return to the basement and regroup with the other trapped individuals.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 11:

You decide to leave the room, wary of any more traps that may lie within. As you continue down the corridor, you notice a faint draft coming from a crack in the wall. Curiosity piques your interest, and you investigate further.

Options:

1. Carefully pry open the crack in the wall to see what lies behind.

2. Ignore the draft and continue exploring the corridor.

3. Return to the basement and inform the other trapped individuals of your progress.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 12:

You cautiously approach the crack in the wall, wondering what secrets it may hold. With a bit of effort, you manage to pry it open, revealing a hidden compartment. Inside, you find a small key and a torn piece of paper with a cryptic message.

Options:

1. Take the key and examine the torn piece of paper.

2. Leave the hidden compartment and continue exploring the corridor.

3. Return to the basement and share your findings with the other trapped individuals.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 13:

You carefully take the key from the hidden compartment and unfold the torn piece of paper. The message on it reads: "The key to your salvation lies in the room of mirrors. Reflect on your choices wisely."

Options:

1. Keep the key and search for the room of mirrors.

2. Leave the hidden compartment and continue exploring the corridor.

3. Return to the basement and inform the other trapped individuals of your discoveries.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 14:

You hold onto the key tightly, determined to find the room of mirrors mentioned in the cryptic message. As you continue down the corridor, you notice a faint glimmer of light coming from a nearby door. Could this be the room of mirrors?

Options:

1. Enter the room and search for the mirrors.

2. Investigate the area around the door for any potential dangers or traps.

3. Return to the basement and update the other trapped individuals on your progress.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 15:

You decide to investigate the area around the door before entering, wary of any potential dangers or traps. As you carefully examine the surroundings, you notice a thin wire stretched across the doorway at ankle height. It appears to be a tripwire, ready to trigger something sinister.

Options:

1. Attempt to disarm the tripwire.

2. Step over the tripwire and enter the room.

3. Return to the basement and inform the other trapped individuals of the potential danger.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 16:

With caution, you carefully step over the tripwire and enter the room. Inside, you find yourself surrounded by an array of mirrors, reflecting your image from every angle. The room feels disorienting, and you can't help but feel a sense of unease.

Options:

1. Examine the mirrors closely for any hidden clues or messages.

2. Walk through the room, trying to find a way out.

3. Leave the room and continue exploring the corridor.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 17:

You approach one of the mirrors, studying your reflection closely for any hidden clues or messages. As you examine the mirror, you notice a faint inscription etched into the glass. It reads: "Only the reflection of truth shall set you free."

Options:

1. Analyze your own reflection for any hidden details or patterns.

2. Search the other mirrors for similar inscriptions.

3. Leave the room and continue exploring the corridor.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 18:

You scrutinize your own reflection, searching for any hidden details or patterns that could lead to your freedom. As you study your reflection, you notice that the reflection of your hand seems slightly distorted compared to the rest of your body. Could this be a clue?

Options:

1. Focus on your distorted hand reflection and try to decipher its meaning.

2. Examine the other mirrors for any additional clues or anomalies.

3. Leave the room and continue exploring the corridor.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 19:

You focus your attention on the distorted reflection of your hand, determined to decipher its meaning. As you observe closely, you notice that the distortion forms a faint arrow pointing towards a specific mirror in the room. Could this be the way to escape?

Options:

1. Approach the mirror indicated by the distorted reflection and investigate further.

2. Examine the other mirrors one last time for any additional clues.

3. Leave the room and continue exploring the corridor.

{Remember, this is the last round. Choose wisely!}

1

YOU WON!

Round 19:

With a surge of hope, you approach the mirror indicated by the distorted reflection of your hand. As you stand in front of it, you notice a small keyhole embedded in the frame. Excitement fills your veins as you insert the key you found earlier into the keyhole. With a satisfying click, the mirror swings open, revealing a hidden passage behind it.

You step through the passage, leaving the room of mirrors behind. As you continue your escape, you navigate through a series of winding tunnels until you finally emerge into the open air, free from the clutches of the killer's basement.

Congratulations! You have successfully escaped the abandoned warehouse and survived the twisted game. Well done!

YOU WON.

{End of the game. Well played!}

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