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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 3:

You engage Lord Harrington in conversation, asking about his family and interests. He happily shares stories about his children and his passion for horseback riding. However, as you continue talking, you notice a bead of sweat forming on his forehead. His answers become increasingly vague and he seems to be avoiding eye contact.

What would you like to do?

1. Press Lord Harrington for more information about his interests.

2. Change the subject and ask about the castle's history.

3. Politely excuse yourself and approach another guest.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 4:

You change the subject and ask Lord Harrington about the history of the castle. He seems relieved to shift the focus away from himself and begins to enthusiastically recount tales of the castle's origins and its famous inhabitants. As he speaks, you notice a small vial hidden in the folds of his sleeve. Could it be the antidote you seek?

What would you like to do?

1. Continue listening to Lord Harrington's stories and try to discreetly obtain the vial.

2. Confront Lord Harrington about the vial and demand answers.

3. Excuse yourself and discreetly inform the castle guards about your suspicions.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 5:

You continue listening to Lord Harrington's stories, all the while keeping a close eye on the hidden vial in his sleeve. As he becomes engrossed in his own tales, you seize the opportunity to discreetly snatch the vial from his sleeve and conceal it in your own pocket. Success! You now possess what could potentially be the antidote.

What would you like to do?

1. Keep the vial hidden and continue observing the guests.

2. Confront Lord Harrington about the vial and demand answers.

3. Seek out a secluded area to examine the contents of the vial.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 6:

You decide to keep the vial hidden and continue observing the guests. As you discreetly glance around the room, you notice Lady Isabella, a prominent figure in the court, engaging in a hushed conversation with a servant. Their expressions are tense, and you can't help but wonder if they are involved in the plot against you.

What would you like to do?

1. Approach Lady Isabella and try to eavesdrop on her conversation.

2. Alert the castle guards about Lady Isabella's suspicious behavior.

3. Stay where you are and observe the other guests for any further clues.

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 7:

You decide to stay where you are and observe the other guests for any further clues. As you discreetly scan the room, you notice Lord Reginald, a powerful noble known for his cunning and ambition, exchanging a secretive glance with Lady Isabella. Their interaction raises your suspicions even further.

What would you like to do?

1. Approach Lord Reginald and try to gather information from him.

2. Alert the castle guards about Lord Reginald and Lady Isabella's suspicious behavior.

3. Stay where you are and continue observing the guests for any additional clues.

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 8:

You choose to stay where you are and continue observing the guests for any additional clues. As you discreetly watch, you notice Sir Geoffrey, a trusted advisor to the king, slip something into his pocket while exchanging a quick glance with Lord Reginald. It seems that multiple individuals may be involved in the plot against you.

What would you like to do?

1. Approach Sir Geoffrey and try to gather information from him.

2. Alert the castle guards about Sir Geoffrey's suspicious behavior.

3. Stay where you are and observe the guests for any further signs of danger.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 9:

You decide to approach Sir Geoffrey and try to gather information from him. As you approach, he quickly averts his gaze and attempts to walk away. However, you manage to catch his attention and engage him in conversation. He seems nervous and evasive, but you persist in your questioning.

Suddenly, Sir Geoffrey pulls out a dagger and lunges towards you, clearly intent on silencing you. You barely have time to react.

What would you like to do?

1. Dodge his attack and attempt to disarm him.

2. Use an object nearby to defend yourself.

3. Accept your fate and let Sir Geoffrey strike you.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 10:

You quickly assess your surroundings and spot a heavy candlestick nearby. With a swift motion, you grab the candlestick and use it to defend yourself against Sir Geoffrey's attack. You manage to block his strike, causing him to stumble backward.

Seizing the opportunity, you strike back, hitting Sir Geoffrey with the candlestick. He collapses to the ground, unconscious. It seems you have successfully defended yourself against his attack.

What would you like to do?

1. Search Sir Geoffrey for any clues or items of interest.

2. Call for help and alert the castle guards about the attack.

3. Leave Sir Geoffrey and continue your search for the antidote.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 11:

You search Sir Geoffrey for any clues or items of interest. As you rummage through his pockets, you find a small note with a cryptic message written on it. It reads, "The antidote lies within the heart of the castle, where secrets are kept."

This clue raises more questions than answers, but it confirms your suspicions that the antidote is hidden somewhere within the castle.

What would you like to do?

1. Head to the library and search for any hidden compartments or secret passages.

2. Investigate the castle's chapel for any hidden clues or objects.

3. Explore the underground dungeons in search of the antidote.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 12:

You decide to investigate the castle's chapel for any hidden clues or objects. As you enter the serene space, you notice a stained glass window depicting a chalice. It catches your attention, reminding you of the poisoned chalice from the feast.

Upon closer inspection, you notice a small lever hidden behind the altar. Curiosity piqued, you pull the lever, and to your surprise, a hidden compartment opens in the wall, revealing a small vial.

What would you like to do?

1. Take the vial and examine its contents.

2. Leave the vial and continue searching for more clues.

3. Drink the contents of the vial, hoping it is the antidote.

1

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Did it tilt again?

I was wondering if I make that happen. The few times I was able to make it this week, I got stuck waiting with the gang for the adventure to roll on.

It is. The game is scared of you.

hahahahah

It should be.

😱😱