I wanna make the definitive way to play dnd by yourself or with friends on a computer with save states as nostr events.

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Not going to lie that would be awesome! If you want to make it a full open project, I would love to support it.

I might try it out to make a new character for a DND event in the town shop. ⚡

Oh, shit...

I've made a few random dungeon generators that have used a deck of custom encounter cards or spreadsheets. Decks were good for a thematic experience. Spreadsheets were for a more random experience. The latter did use encounter templates like solo boss, boss-boss, boss-minions, and all minions that would be randomly chosen (but weighted towards minions) and populated using an XP budget calculator bases on average party level and the number of characters.

It's a lot of fun. The narrative part was always missing, though. So, we would test out combat builds and synergies using it, calling it the Danger Room after the X-Men's holographic training facility.

Are you planning on using 5e or another rule system?

Keep us updated, if you get something going.

Check out the game design MD in the root. I've been designing and drafting for quite a while. Just get to data structures now.

Sounds awesome.

I'm not much of a coder, but it would be fun to start thinking about game design, again.

Train an ai to be a dungeon master?

I think I've already saved DnD data in a nostr event.

nostr:naddr1qqgxy6t5vdhkjm3dwfcxwttnv9mx2qgwwaehxw309ahx7uewd3hkctczypmuu4hcn5fz3allxapuuxk3kf2g27uspptywflt6kslx9ek9ak2wqcyqqq82lsy8h4fw

No. Definitely no ai to be a dm. A real game that actually has a design to it. Not just AI slop responses.

Wouldn't playing be predictable then?

Same creature, locations, loot, etc?

No. Every environment has different monsters with different chances to encounter for each monster.

Right, so you'd just be playing the same environments over and over again to get specific loot, etc, hoping x monster pops up this time when you play.

This is the exact issue I ran into creating my dnd thing. There wasn't enough creative randomness, like having a human DM, to actually make the game entertaining.

There is more to do than just kill monsters and get loot. It's about progression. Leveling stops at 20. But it should take a very very long time to get there. There will be quests to do to get special magic items. All sorts of NPCs... Etc.

Oh you mean DnDstr?