1
Discussion
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 2:
You approach the survivors, who seem relieved that you're not infected. One of them, a middle-aged man named John, steps forward and explains that the rage infection has spread rapidly, turning people into mindless, violent creatures. He tells you that there might be a way to stop the infection, but it requires finding a hidden laboratory deep within the city. John offers to guide you there, but warns that the journey will be perilous. What do you do?
Option 1: Accept John's offer and follow him to the hidden laboratory.
Option 2: Decline John's offer and search for an alternative solution on your own.
Option 3: Demand more information from John before making a decision.
Choose your option:
3
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 3:
You demand more information from John before making a decision. He hesitates for a moment, then reveals that the laboratory is located in an underground facility beneath a heavily guarded military base. To gain access, you'll need to find a keycard held by a high-ranking military officer who was last seen in a nearby hospital. However, the hospital is swarming with infected. John warns you that it will be a dangerous mission, but it's the only way to stop the infection. What do you do?
Option 1: Accept the mission and head to the hospital to find the keycard.
Option 2: Search for an alternative route to the laboratory, avoiding the hospital altogether.
Option 3: Try to negotiate with John for a different plan of action.
Choose your option:
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 4:
You decide to search for an alternative route to the laboratory, avoiding the infected-filled hospital. John understands your hesitation and suggests a detour through the sewers. He warns you that the sewers are treacherous and infested with mutated creatures, but it might be your best chance to bypass the hospital. What do you do?
Option 1: Follow John into the sewers and navigate through the dangers.
Option 2: Insist on finding another route that doesn't involve the sewers.
Option 3: Split up from John and explore the city on your own.
Choose your option:
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 5:
You decide to follow John into the treacherous sewers. As you descend into the darkness, the stench becomes overwhelming, and the sound of scurrying creatures echoes through the tunnels. John leads the way, cautiously guiding you through the maze-like passages. Suddenly, you hear a low growl and see a pair of glowing eyes in the distance. What do you do?
Option 1: Stand your ground and prepare to fight the creature.
Option 2: Retreat and try to find another path through the sewers.
Option 3: Trust John's guidance and continue moving forward.
Choose your option:
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 6:
You decide to retreat and try to find another path through the sewers. As you backtrack, you come across a fork in the tunnels. One path leads deeper into the darkness, while the other seems to lead towards a faint glimmer of light. What do you do?
Option 1: Take the path leading deeper into the darkness.
Option 2: Take the path towards the faint glimmer of light.
Option 3: Wait and observe for a while before making a decision.
Choose your option:
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 7:
You cautiously take the path towards the faint glimmer of light, hoping it leads to safety. As you move forward, the light grows brighter, and you soon find yourself in a small underground chamber. The source of the light is a flickering lantern hanging from the ceiling. However, as you approach, you notice a tripwire connected to the lantern. What do you do?
Option 1: Carefully disarm the tripwire and take the lantern.
Option 2: Avoid the tripwire and leave the lantern untouched.
Option 3: Investigate the chamber further before making a decision.
Choose your option:
3
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 8:
You decide to investigate the chamber further before making a decision. As you explore, you notice a small journal tucked away in a corner. It appears to belong to a scientist who was studying the rage infection. The journal contains valuable information about the nature of the infection and potential weaknesses of the infected. However, time is of the essence, and you must make a decision soon. What do you do?
Option 1: Take the journal and continue on your mission.
Option 2: Leave the journal behind and prioritize reaching the laboratory.
Option 3: Read through the journal to gather as much information as possible.
Choose your option:
3
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 9:
You decide to read through the journal to gather as much information as possible. As you flip through the pages, you come across a section that mentions a potential cure for the rage infection. It states that a rare herb, known as the "Elysium Flower," possesses properties that can counteract the effects of the infection. The journal provides a rough description of the flower's appearance and mentions that it can be found in a hidden garden within the city. What do you do?
Option 1: Prioritize finding the hidden garden and obtaining the Elysium Flower.
Option 2: Continue on your mission to reach the laboratory without searching for the flower.
Option 3: Share the information with John and discuss the best course of action.
Choose your option:
3
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 10:
You decide to share the information with John and discuss the best course of action. John listens intently as you explain the potential cure for the rage infection. After a moment of contemplation, he suggests splitting up temporarily. He will continue guiding you towards the laboratory while you search for the hidden garden and obtain the Elysium Flower. It's a risky plan, but it might increase your chances of success. What do you do?
Option 1: Agree to the plan and split up with John.
Option 2: Insist on sticking together and finding an alternative solution.
Option 3: Propose a different plan that combines both objectives.
Choose your option:
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 11:
You agree to the plan and decide to split up with John. He gives you a map with directions to the hidden garden and wishes you luck. As you part ways, you can't help but feel a sense of unease. The city is still filled with danger, and you're on your own now. You follow the map's instructions and eventually arrive at the entrance of a seemingly abandoned building. What do you do?
Option 1: Enter the building and search for the hidden garden.
Option 2: Scout the area around the building for any signs of danger.
Option 3: Wait outside the building and observe for a while before making a decision.
Choose your option:
3
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 12:
You decide to wait outside the building and observe for a while before making a decision. As you keep a watchful eye, you notice movement in the shadows nearby. A group of infected individuals emerges from the darkness, their eyes filled with rage. They haven't noticed you yet, but it's only a matter of time before they do. What do you do?
Option 1: Stealthily retreat and find a different location to search for the hidden garden.
Option 2: Stay hidden and wait for the infected to pass before proceeding.
Option 3: Take a risk and attempt to eliminate the infected group before continuing.
Choose your option:
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 13:
You decide to stay hidden and wait for the infected to pass before proceeding. As you hold your breath and remain motionless, the infected individuals move past the building, their attention focused on something else in the distance. Once they are out of sight, you cautiously emerge from your hiding spot and continue your search for the hidden garden. After a few more minutes of exploration, you stumble upon a hidden door concealed behind a pile of debris. What do you do?
Option 1: Open the hidden door and enter the passage beyond.
Option 2: Investigate the area further before deciding to enter the hidden door.
Option 3: Consider going back and regrouping with John before proceeding.
Choose your option:
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 14:
You decide to open the hidden door and enter the passage beyond. As you step into the darkness, the door creaks ominously behind you. The passage is narrow and winding, with a faint glow emanating from the end. As you make your way through, you notice strange markings on the walls, depicting what appears to be the Elysium Flower. It seems you're on the right track. Suddenly, you hear a low growl echoing from the darkness ahead. What do you do?
Option 1: Proceed cautiously towards the source of the growl.
Option 2: Retreat and find another way to reach the hidden garden.
Option 3: Wait and listen for any further sounds before making a decision.
Choose your option:
3
Round 15:
You decide to wait and listen for any further sounds before making a decision. As you stand still, straining your ears, the growling sound grows louder and closer. It becomes apparent that whatever is making the noise is approaching rapidly. Before you can react, a ferocious infected creature lunges at you from the darkness, its teeth bared and eyes filled with rage. It's too late to escape. GAME OVER.
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