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Discussion
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 3:
You cautiously approach the bandits, trying to reason with them. You explain that you are a traveler in need of assistance and that you have nothing of value to offer. Surprisingly, one of the bandits seems sympathetic and suggests that they will let you pass unharmed if you can solve a riddle.
The bandit presents you with the riddle: "I speak without a mouth and hear without ears. I have no body, but I come alive with the wind. What am I?"
What will you answer?
1. "An echo."
2. "A ghost."
3. "A whisper."
Choose your answer wisely.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 4:
You confidently answer, "An echo." The bandit nods approvingly and steps aside, allowing you to continue your journey towards the mountains. As you ascend, the air becomes thinner, and the path becomes treacherous. You must be careful not to slip.
What will you do?
1. Proceed cautiously, taking your time to ensure your safety.
2. Take a risk and try to climb faster to reach the hermit sooner.
3. Look for an alternate route that might be less dangerous.
Choose your option wisely.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 5:
You decide to proceed cautiously, aware of the potential dangers of the treacherous path. Step by step, you carefully navigate the rocky terrain, ensuring your safety. It takes longer than expected, but you finally reach the top of the mountain.
There, you find a small cave, and inside sits the wise old hermit. He looks at you with wise eyes and says, "Ah, the lost traveler seeking their time travel device. I can help you, but only if you prove your worth."
What will you do?
1. Ask the hermit what you must do to prove your worth.
2. Offer the hermit a valuable item as a token of your sincerity.
3. Plead with the hermit, explaining your desperate situation.
Choose your option wisely.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 6:
You rummage through your belongings and find a valuable gemstone. With a hopeful expression, you offer it to the wise old hermit as a token of your sincerity. He takes the gemstone and examines it closely, nodding in approval.
"Very well," he says. "You have shown your sincerity. Now, to retrieve your time travel device, you must complete a task. In the nearby village, there is a cursed artifact that must be destroyed. Bring me its remains, and I shall help you."
What will you do?
1. Agree to the hermit's task and head to the village immediately.
2. Ask the hermit for more information about the cursed artifact.
3. Express doubts and ask if there is any other way to retrieve your time travel device.
Choose your option wisely.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 7:
You ask the hermit for more information about the cursed artifact. He leans forward, his eyes filled with ancient knowledge.
"The cursed artifact is an ancient amulet," he explains. "Legend has it that it possesses the power to control minds and bring chaos to the land. It must be destroyed to ensure the safety of all."
He hands you a map that marks the location of the village where the artifact is rumored to be hidden.
What will you do?
1. Thank the hermit for the information and head to the village immediately.
2. Inquire about any potential dangers or guardians protecting the artifact.
3. Request additional assistance or guidance from the hermit.
Choose your option wisely.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 8:
You express your gratitude to the hermit for the information and take the map he provided. With determination, you set off towards the village where the cursed artifact is said to be hidden. The journey is long and arduous, but you finally arrive at the outskirts of the village.
As you approach, you notice a group of villagers gathered in the town square, seemingly in distress. They appear to be under the influence of the cursed artifact, their minds clouded and their actions erratic.
What will you do?
1. Approach the villagers and try to reason with them, hoping to break the artifact's control.
2. Sneak into the village unnoticed, searching for the artifact's location.
3. Retreat and find a safe place to observe the situation before making a decision.
Choose your option wisely.