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Replying to JBN

Yes, the problems to solve IMO are anonymity for players (so that sharing player history notes doesn't give an advantage), truly random shuffling(?), and collusion. However, the way I've been thinking, is that unless we have entire rooms that are provably SCIF's, like in every city, these are the real casualties of AI and technology. Games like this just aren't possible to make fair anymore. Screensharing, VR goggles, infinite scams possible with closed source, asymmetrical access to realtime calculations, earbuds/coaching, etc. The game was invented when none of this existed. Therefore, board games will be more what they once were, ways to socialize with trusted peers and low stakes simulations of real world incentive change / pressure / leverage / strategy / dynamics within shared ruleset / game theory etc etc. So we lose the provably fair competition but refocus on the per-living-room benefits of games with friends.

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JackTheMimic 5mo ago

To be real, these games were never "fair" they were just unknowns back then. The calculations are not difficult, certainly not as deep as chess bots we are talking percentage risk tolerance and psychology dynamics. AI only seems to be better than those who play too loose. Knowing that you are drawing dead is a much bigger skill gap than people think.

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