Mine was a dude, so I didn't post it. I get tired of being compared to dudes.
Now that you've all grown attached to your #NostrHeroes (Thanks nostr:npub1vgldyxx7syc30qm9v7padnnfpdfp4zwymsyl9ztzuklaf7j5jfyspk36wu they all look awesome!) I've totally changed how characters are determined.
Balancing changes:
1. I've added more races, classes AND backgrounds
2. I've readdressed the weight of the races slightly. I also adjusted the weight of the CLASS you get based on your RACE.
3. I've weighted BACKGROUND based on CLASS now. So now you're less likely to get characters like Paladin/Criminal
4. The minimum stat is now 8 (6 before) and the maximum stat is now 16 (18 before)
5. Each CLASS has 2 skill with a minimum value of 12. (eg. Wizards all have a minimum 12 Int and 12 Wis)
Alignments remain mostly unchanged. If I do make a game, this is close to the final. So I'll do some more thinking on it and when I think it's pretty close, I'll upload the new code and you can all rediscover your new character, Then maybe use them later in a game. I have the "Legacy" Registry (still running) of course so any characters made over the last couple of days, I have a record of. I can revisit them or add them as custom characters later if you all want to play with them at a later date.
Let me know what you think?
Onward 🫡
Discussion
that whole thing is bizarre
A Woman Who Is Not Wishy Washy And Compliant = man
mystery solved
What in earth are you guys talking about?
Users, amirite
the evidence is there for you to read
do you want me to spoon feed you?
I really have no clue what you're on about... This is a DND characters generator. It doesn't generate a gender for the character? What are you talking about? I don't think im involved in whatever y'all are talking about.
Yeah, I guess all of the characters are male. 🤷♀️
They all sound male, to me.
Like, "warlock" literally means "male witch or sorcerer".
I haven't played DnD since the 80s, but I don't remember it only being stuff like "warlock" or "monk", but I guess it was. 🤷♀️
I opened it up, saw that it was meant for men, and closed it, again.
I think I got a bearded dwarf, or something. Was expecting more an elf, witch, or human.
Maybe dwarf but not bearded or anything. It just assigns a deterministic race, class, background and some stats. Nothing about any class or race has to be any particular gender.
I guess the boys always made sure I had a cute-sounding character. Can I nudge the algo toward something less overtly martial?
It's just deterministic based on key, so it's just random for everyone. Random, but deterministic. You could look for a character you want by generating key pairs and checking the outcomes. Kind of like mining. Must be a language thing because nothing about any of the adjectives here are inherently male.
The material is all loosely based on player handbook 2014.
Also nostr:nprofile1qqs06gywary09qmcp2249ztwfq3ue8wxhl2yyp3c39thzp55plvj0sgprdmhxue69uhhg6r9vehhyetnwshxummnw3erztnrdakj7qguwaehxw309a3ksunfwd68q6tvdshxummnw3erztnrdakj7qg3waehxw309ahx7um5wghxcctwvshshdwuur theres some incredible DND sources Alexandria could use.
Not just for men at all. You can be anything you want to be.
They're all typical DND things. They're very non binary. DnD beyond actually has a very diverse collection character art men and women.
And remember: D&D is a wargame!
Chainmail was a set of rules for wargaming with miniatures.
People wanted to fight the battles they read about in Lord of the Rings, Conan, and other fantasy novels of the time. So the Fantasy Supplement was added.
Dave Arneson was inspired by David Wesley Braunstein game to create his own version. He used the Man to Man and Fantasy Supplement Rules of Chainmail as the foundation of his rules. The scenario he picked was exploring the dungeon underneath Castle Blackmoor and later the surrounding Wilderness.
Gygax and his friends from Lake Geneva found out about this and went to Minnepolis to play a few sessions of Dave's Game.
Gygax started his Castle Greyhawk campaign with it's own dungeon and wilderness and wrote what was to be the Dungeons & Dragons rules.
The Dungeons & Dragons rules were written with knowledge of Chainmail in mind but presented alternatives in order to use it as a Standalone game.
Greyhawk Supplement I expanded and added rules that transformed the game into the D&D most of us recognize today.
The design choices were mainly in making Chainmail rules more interesting for man to man combat. Chainmail's 1 hit = 1 kill was transformed 1 hit = 1d6 damage, 1 level = 1d6 hit points. The Alternative combat system used a chart indexing level vs Armor Class instead of Chainmail's weapon vs Armor matrix or Creature vs Creature matrix. Spells and the Monster list were expanded. An equipment list was added. The focus of the original game was on dungeon crawling, and the exploration of the wilderness. Plus since this was a group of miniature wargamers rules for constructing castles and building baronies was included.
Original D&D wasn't designed as much it grew out of the piecemeal solutions to the rule problems they encountered while roleplaying their way through the campaigns of the time. While this sound haphazard it was wildly popular in both Minnepolis and Lake Geneva. They were refereeing over a dozen players a session and playing multiple times a week. So they got quite a lot of time in with developing the rules.
BECMI is its peak! (Mystara)
The rest is trash.
Um... I don't pick gender. They can be whatever gender you want
Maybe it's my German-language background, but they all have male-sounding descriptions.
Sadly, it is 5e.
Pulled your stats, definitely doesn't have to be a dude... I'll generate an image for you.
Note: It's subject to change as nostr:nprofile1qqspdudqzqx5ellme3prp68qus5se3vynsddcexkv5la5p7qxxcswjcpzdmhxue69uhk7enxvd5xz6tw9ec82c30qyfhwumn8ghj7ur4wfcxcetsv9njuetn9u2tfxj5 rolls out the new version.

