O nice. I didn't think of this and it esthetically works well. Its simple and it looks like a claw grabbing and git nodes. The problem is that its a claw from a crane game, which is designed to fail 70-90% of the time. We can't really have a logo associated with failure.

My first thought with grasp was reaching to grab a baton in a relay race but I'm not sure its possible to represent that in a logo.

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Hehe yup, thought of that "try and mostly fail" thing too. But I didn't #grasp it enough to know if that would be appropriate or not.

I'll think and read up on it more.

It's too good, gotta use it, don't overthink. It could be a crane game, could be this too!