O nice. I didn't think of this and it esthetically works well. Its simple and it looks like a claw grabbing and git nodes. The problem is that its a claw from a crane game, which is designed to fail 70-90% of the time. We can't really have a logo associated with failure.
My first thought with grasp was reaching to grab a baton in a relay race but I'm not sure its possible to represent that in a logo.

