Have you seen this already?

nostr:nevent1qqs9tm7rrc6fderaz3f55690jlfay4ezq0032ehzyqsd880g2wkrvuqpz3mhxw309akx7cmpd35x7um58g6rsd3e9upzqh4yvjqytwcl7g3x2hwaxmndemwugdvscfsfp3yxhmecaazsmfdaqvzqqqqqqyg86fre

Interactive story/game by nostr:nprofile1qqs9afryspzmk8ljyfj4mhfkumwwmhzrtyxzvzgvfp477w80g5x6t0gpzamhxue69uhhyetvv9ujumn0wd68ytnzv9hxgtcppemhxue69uhkummn9ekx7mp0qywhwumn8ghj7mn0wd68ytnzd96xxmmfdejhytnnda3kjctv9uz87n0z

Some explanation/write-up of challenges

nostr:nevent1qqsz06jeyr363fqxr9nl2y3jnk444zzq2y4cn8l7tn7kdjt2y8mdlpcpzemhxue69uhhyetvv9ujumt0wd68ytnsw43z7q3qt6jxfqz9hv0lygn9thwndekuahwyxkgvycyscjrtauuw73gd5k7sxpqqqqqqzry9rgt

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Discussion

i think a "creative" world would make the most sense, not a competitive world. you would want a world where it would be ok if users create their own room/items/etc without a central node dictating the rules.

That questr thing was just to get my mind off what my thoughts where actually drifting towards, which are schemes for an open massive multiplayer online turn based rpg. Got a list of varients on the same basic idea. I did a half assed write-up a while back, let me dig

You have no idea how much ive bothered the jungle spirit with all of this stuff. Poor guy.

Anyway, i do believe it could work, and it would fullfill vitaliks dream...perhaps he will ditch ethereum šŸ˜

Disagree, its all in the restraints. There are still people playing Diablo 2 after all these years and get happy when they find particular items. All of that only has 'meaning' because all of them commit to the same constraints (i.e. the game engine).

Also, in non of what i propose is there any central node, just game rules. People could decide to play a different or modded game obviously

maybe could work, but depends on the game type

Probably, but even then most players would want a central place/node with some rails to guide them, give them basic ideas and experiences before they are launched into an open world where they can unleash their creativity

I saw this in the nostr game dev telegram group.