yeah, flutter is the easiest for covering desktop and mobile, as far as i can tell. i mean, a lot faster than react native anyhow.
i've not got into UI stuff that much because there is basically no real options for keeping the logic in Go
yeah, flutter is the easiest for covering desktop and mobile, as far as i can tell. i mean, a lot faster than react native anyhow.
i've not got into UI stuff that much because there is basically no real options for keeping the logic in Go
Agreed. Is why I use it.
And Dart is ok-ish for what we do with it.
just curious, can it output a javascript/typescript/html type front end or?
ok, if you can build one codebase with reactivity to cope with small mobile screen up to 4k, i can sketch out the general spec of how the design will be on the 3 different sizes. i have already done a lot of work with this.
desktop apps that can shrink to mobile widths especially are handy when you have a dynamic tiling window manager, lets you stack little displays for apps that you want to watch but don't want big detail unless you want big detail
a great example is chat, btw. having a chat window in a side panel is so neat for collab, with a 4k display and sharing quarter sections of the rest of the screen.
there are so few really good UI designs in production unfortunately. i hate windows but the windows 8 paning system is so intuitive