2
Discussion
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 14:
You decide to descend downstairs, hoping to find an exit or a hiding spot away from the deranged individual. As you make your way down, the air grows colder and the atmosphere becomes even more eerie. The sound of the chainsaw fades into the distance, but you can't shake the feeling that danger still lurks nearby. As you reach the bottom of the stairs, you find yourself in a dimly lit basement. What do you do?
1. Search the basement for any useful items or clues.
2. Look for a door or window that might lead to an escape.
3. Hide in a dark corner, hoping to avoid detection.
Choose your next move carefully.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 15:
You cautiously search the basement, your eyes scanning the dimly lit room for any useful items or clues. Amongst the clutter, you find a rusty key hidden beneath a pile of old newspapers. It might be the key to your escape. Just as you pick it up, you hear a faint noise coming from a nearby room. What do you do?
1. Investigate the source of the noise to gather more information.
2. Use the key to unlock any nearby doors and explore further.
3. Hide and wait, hoping to avoid any potential danger.
Choose your next move wisely.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 16:
You decide to use the rusty key you found to unlock any nearby doors and explore further. As you try the key in various locks, you finally find a door that opens with a creak. Beyond it lies a dark and narrow hallway. The air feels heavy, and a sense of foreboding hangs in the atmosphere. What do you do?
1. Proceed cautiously down the hallway, keeping your guard up.
2. Use your flashlight to illuminate the path ahead.
3. Retreat back to the basement and search for another way out.
Choose your next move carefully.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 17:
You use your flashlight to illuminate the path ahead, casting a beam of light into the darkness of the narrow hallway. As you move forward, the light reveals unsettling sights - bloodstains on the walls, discarded tools, and a trail of footprints leading further down the hallway. The sound of heavy breathing echoes in the distance. What do you do?
1. Follow the trail of footprints, hoping they lead to safety.
2. Turn back and retreat to the basement, seeking another route.
3. Call out for help, hoping someone else might be nearby.
Choose your next move wisely.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 18:
You cautiously follow the trail of footprints, hoping they will lead you to safety. As you continue down the hallway, the air grows colder and the sound of heavy breathing becomes more pronounced. The footprints lead you to a door at the end of the hallway. With a deep breath, you push it open and find yourself in a dimly lit room filled with gruesome sights. What do you do?
1. Investigate the room further, searching for any clues or useful items.
2. Look for an exit, hoping to escape the room quickly.
3. Retreat back to the hallway and search for another path.
Choose your next move carefully.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 19:
You gather your courage and decide to investigate the room further, despite the gruesome sights that surround you. As you carefully navigate through the dimly lit space, you notice a table covered in various tools and a journal lying open. The journal contains disturbing entries detailing the deranged individual's twisted actions. Suddenly, you hear a noise behind you. What do you do?
1. Quickly hide and try to remain undetected.
2. Confront the source of the noise, prepared to defend yourself if necessary.
3. Attempt to gather any useful items from the table before taking action.
Choose your next move wisely.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 20:
You steel yourself and confront the source of the noise, ready to defend yourself if necessary. As you turn around, you come face to face with the deranged individual wielding a chainsaw. Without hesitation, they charge towards you, the chainsaw roaring to life. What do you do?
1. Dodge their attack and try to disarm them.
2. Fight back with any nearby objects or weapons.
3. Freeze in fear, unable to react in time.
Choose your next move carefully.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 21:
With lightning-fast reflexes, you manage to dodge the deranged individual's attack, narrowly avoiding the deadly chainsaw. Seizing the opportunity, you attempt to disarm them, using your surroundings to your advantage. However, your efforts prove futile as they overpower you, slashing the chainsaw towards you once again. What do you do?
1. Try to dodge their attack once more, hoping for another chance to disarm them.
2. Fight back with all your strength, refusing to give up.
3. Accept your fate and brace yourself for the inevitable.
Choose your next move wisely.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 22:
You summon every ounce of strength and determination within you, refusing to give up. With a surge of adrenaline, you fight back against the deranged individual, using any nearby objects as makeshift weapons. Despite their relentless attacks, you manage to land a decisive blow, disarming them and gaining the upper hand. As they collapse to the ground, defeated, you realize that victory is within reach. What do you do?
1. Quickly search the room for any means of escape.
2. Ensure that the deranged individual is incapacitated before proceeding.
3. Take a moment to catch your breath and assess your injuries.
Choose your next move wisely.
2
Round 23:
You make sure that the deranged individual is fully incapacitated before proceeding. With a sense of relief, you take a moment to catch your breath and assess your injuries. Though battered and bruised, you have emerged victorious against the odds. Now, it's time to find a way out of this nightmarish house. What do you do?
1. Search the room for any means of escape.
2. Check the deranged individual for any useful items or clues.
3. Make your way back through the house, retracing your steps to find an exit.
Choose your next move wisely.
YOU WON!
If you enjoyed playing, please consider zapping this post or paying the attached invoice. Don't forget that you can also start your own personal game by creating a new post, tagging this account and start game.
lnbc3700n1pj5zj47pp5uen03vgdmm3an69kchj7h2d7sjzeul8rh0420q7sq9hxslt59mnqdp0gd5x7mmnv5s9jmm4wgsyvct5v5sxzurswfjkx6tpw35k7mscqzpgxqyz5vqsp53efnqzsh6ltrnmetejkj2hgq7fm2cyuy4cs4pkvrmvvr32jcwl2s9qyyssq6pxv2jxlpsycam3gxgkxztux8n8c4ng2pgnku97gchnxsx457emx3dj2802ssfwek67w84jjkd64fyncltkhw53ps78xfmsjmedyuwqq9gnt66
Weird ending 🤔