Day 3 / 712
Camera navigation
Yesterday I had a blast by creating some models that are probably total overkill, so for the corral and the pastures I decided to make just colorful circles for now.
Then I thought, let's invest some time in the camera and understand how I could best make it move. And after some research, I found some quite nice tutorial videos from Nanotech Gamedev about #RTS cameras.
This helped me to get up to speed and showed me again that we have to take everything into account. Also, I felt like I am currently in tutorial hell that I have to escape rather quickly and learn by adding my own stuff. The camera is now moving already, just not as "smooth" as I would love to have it. But I can zoom, mouse pan and pan with the keyboard. So it's basically already done, just needs some fine-tuning.
https://www.youtube.com/watch?v=t-tkFxhpiCs
#GameDevChallange #programming #godot