It truly is an incredible amount of design and engineering while missing on what seems like a few significant UX issues. The eye tracker plus hands controls seems like an insanely complex and likely frustrating interface. The engineering needed to put those two things together is insane, but the fact that the controls aren’t independent of where you are looking I think is a downside that will get you exhausting with extended use.

At first you would be conscious of what you are doing because it’s a new device, but after you get comfortable with something you want to passively control it. You start multi tasking, and moving things while your focus moves ahead to the next before the last action is finished. This control scheme seems to kill the flow of having your mind and eyes one step ahead of the controls. It’s like not being able to “read ahead” when you are reading something out loud, but instead having to only focus on the exact word you are saying. That would be super frustrating, imo.

I’m excited about the device and what it probably means for future generations of VR and AR, but not sure I’m going to shell out for this.

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