*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 13:
With a quick thinking, you grab the vial of radiant sunlight and uncork it, releasing a brilliant beam of light that banishes the darkness surrounding you. The Shadow Beast recoils, its form flickering and weakening in the presence of the radiant sunlight.
Seizing the opportunity, you strike at the creature with your bow and arrow, aiming for its vulnerable spots. The Shadow Beast lets out a piercing howl of pain and retreats into the shadows, disappearing from sight.
With the immediate danger gone, you continue along the Path of Shadows, navigating through the darkness with renewed determination. As you press forward, the path becomes steeper, and the air grows thinner. The summit of Mount Everstorm looms ahead, obscured by swirling clouds and gusts of wind.
Suddenly, a massive gust threatens to blow you off the mountain. You must find a way to anchor yourself and withstand the powerful winds. You notice three objects nearby that might aid you in this task. Which one will you choose?
1. A sturdy rope, capable of securing you to a solid anchor point.
2. A pair of enchanted boots, said to grant stability and grip on any surface.
3. A small, magical amulet that provides a shield against strong winds.
Choose your method of protection wisely, for the winds on Mount Everstorm are relentless, and a single misstep could send you plummeting to your doom.