Retro sci-fi about cyberspace depicts everything as being fairly low-res: wireframes and primitive shapes on a black background. But with our modern computers we can have a cyberspace that is much more high-res, right?

Actually, the sheer volume of data in nostr and PoW protocol can eat up 100% of your computer's resources very quickly. Therefore, it may be advantageous to render low-poly, wireframe, and simple-shaped objects to save as much horsepower for PoW as possible.

So despite our technology being 50 years advanced from the era of retro sci-fi, cyberspace could end up looking exactly as it was imagined in the 80's.

Back then, what we today consider primitive 3D animations were state-of-the-art. But maybe the sci-fi authors sensed something.

All the data in the world, connected in a single space. That's massive. And maybe somehow they knew that it would be so intense and computationally demanding that it had to be simple.

To me, this is a hilarious and poetic fulfillment of the vision of cyberspace. I love it. 😆

#ONOSENDAI

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Discussion

I wouldn't say that, those graphics were rendered as vectors, something our modern tech is not actually capable of. It would take a technically infinite amount of pixels to render those lines in the same form they came on a crt monitor. I think.