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Dragonbane Creation
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Creating the world of Dragonbane Creation

Could be interesting to combine that with Creatr/Patreon-like features. Having things like paywalled content.

Update: reverted back to hosting it at nostr:npub1pr4du5xl28dy5sh4msz9uddnwxgzupkk4qzjzklv84edc6ruevzqlxmkzp

Metatags are not shown when self-hosting and the site is not indexed by some search engines.

The development of the game is going well.

I am developing all the systems at once to ensure that all of the foundations are well-made from the beginning and don't need to be reworker later.

All of the 3D components are now ready in their most basic form, including the ability to build custom ships.

The 3D engine is now integrated with the interface and both can access the same information. This makes creating the minimap trivial. The asteroid field has been tested with 20000 asteroids at 60FPS.

Space will also have locations to explore and random encounters with other ships.

The ship creation will not be based on voxels like here but will have a basic elements on which other components can be attached.

The heightmap is already integrated with the Physics engine (Havok). The yellow box is a cave entrance to test switching location and the purple box is a trader to test dialogs.

If you access the website from a desktop, you can test part of it here:

https://www.dragonbanecreation.com/en/games/aurora

The first prototypes for the galaxy map, system map and 3D flying are working.

For now, the names of the stars are based on different mythologies.

I also started working on the faction and shipbuilding systems but there is nothing to show yet.

As an aside, I also found ways to simplify the website and it should load faster on your mobile now.

If you want to see the generation live, you can check it out here:

https://www.dragonbanecreation.com/en/games/aurora

#gamedev #blender #grownostr

This week, I added controller support to the engine. To understand gamepads, I added the ability to navigate the website using a controller.

It works on mobile and desktop with any standard controller.

I also merged the website and game engine, it is now a single application and can communicate with the world engine and the 3D engine (BabylonJS).

#gamedev #news

Now that the website, scripting, infrastructure and the first draft for a game engine are ready, it is time for the next phase of Dragonbane Creation. It took 4.5 years to develop the infrastructure to the target level.

The next step is to invent the world and work on the story, concept art and game mechanics.

This is the first attempt at doing values with my new Krita brushes on a Dragonbane statue.

#art #news

Replying to Avatar Lyn Alden

One of the things I’ve been thinking about a lot lately is non-traditional story structures.

(Spoilers for The Matrix, Sicario, and John Wick if you haven’t seen them by now…)

A good example of a traditional story structure is The Matrix. It’s a typical three-act structure with an underdog protagonist who explores a whole new world, powers up via his mentor, and then takes down the stronger villain and gets the girl. But it’s more creative and better executed than most. Top shelf stuff.

In contrast, a movie like Sicario is less traditional. We mostly follow the story from the protagonist’s perspective. But then toward the end, she basically gets defeated and her worldview is invalidated. And then a supporting character, like a dark anti-hero type, kind of takes over as the main character for the final 20 minutes of the film. It’s quite highly rated and very good, but that kind of structure can be risky because the protagonist that we've come to care for goes through an anti-climactic and unhappy ending, with the dark/cynical side winning over the light/optimistic side. And it’s not even as simple as “villains win”, but rather, the anti-hero kind of takes over as the main character and defeats villains in the original protagonist's place, so we have partial "protagonist rotation", where a supporting character kind of ends as the main character. It’s a higher difficulty level to land that type of ending because the viewer is like, “Damn. I mean amazing too, but damn.”

A less complex example of a non-traditional structure is John Wick. It’s an action movie, one of the better ones for its genre, but the non-traditional element is that we know from the start that the protagonist John Wick is the biggest badass around. None of the villains are as strong as him individually, or even close really. The villains are the underdogs. And so to make that non-boring (“John Wick just kills everyone and wins easily”), it requires things like greater numbers of villains, and/or various schemes to surprise or outsmart the protagonist. It’s also a little harder to stick the landing because the climax can be less satisfying if you know from the start that the protagonist is stronger than the antagonist, and so it either needs emotional depth, complex situations, or other ways to make that ending satisfying.

I’ve been exploring some of these and thinking about it a lot because my novel has a number of these types of non-traditional elements, which elevates the difficulty in terms of making them satisfying despite going against the basic structure that people expect as a baseline.

Are there books, shows, or movies you like that go through rather non-traditional story structures?

Knights of the Old Republic is the most interesting I ever saw where you discover in the middle you are the greatest villain whose memory has been erased and this make you face a very interesting change in perspective about the character you have been building since the beginning of the game and how to act next.

Couple of years ago, I published a book through Amazon self-publishing. This is what was the most straightforward, cost-efficient and the quality was good.

It also makes it very easy to share and market, especially if you already have an audience.

Yes, the difference is very noticeable. Hopefully equivalent solutions for video sharing such as flare.pub or zap.stream can scale and replace YouTube.

Currently, it is @yakihonne for the speed and long-form UI and @primal for the simplicity of the UI.

Hello, my name is Thomas Mühlematter and I run Dragonbane Creation where I work full-time on the development of an original science-fiction.

In this world, Humanity had to leave Earth behind. Following an arduous exodus, they arrive on a new planet they call Heavngard, where they have to build everything anew.

The videogame will be an RPG set in a procedurally-generated world using the custom game and world engine I am developing.

I am developing everything myself from the website and engine to the art and music.

I will use Nostr to chronicle its development. The feed on the home page is coming from my blog on npub.pro.

https://m.primal.net/LhWv.webp

As of now, you can find early concept arts and prototypes for the different factions on the website:

https://www.dragonbanecreation.com/en/worlds

#introductions #grownostr

What is the difference between a Nostr address and a BTC address? Not technically but conceptually, how should I think about using one or the other or combining them?

If I need to integrate user login into my application, is it best to think about using one or the other to identify users?

#asknostr