nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub108pv4cg5ag52nq082kd5leu9ffrn2gdg6g4xdwatn73y36uzplmq9uyev6 nostr:npub1wfvuzlcg08v2kz04pzed9jwpdv84rlxsd26eyy6q9m0ldn37swjq0hyfp8 wow look at Rust it's so fucking new it has never been done before
nostr:npub1f7ac9g0lzeajxad3y076hvck3lffx7k875qhw6kzm4rpd70ruwzs6q9ksa My blackcurrants have tons of shoots coming out this year I need to post a pic when home
>follow people on bluesky you know
>they shill it
>they never use it
>follow people on fedi you know
>addicted like crack
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nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue there's like several all I know is the ogre that everyone made jokes about
nostr:npub1f8ledq6ja34pn4504vdzzlrv70cu63hvzz5tka229prma42c677qkk7frq nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 if your game ever engine hops, just get off the project
nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 remember 3d realms and ion storm?
"oh shit we need a new engine" *game goes into development hell*
"also we need a gamer girl doing map design"
nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 That's the thing, Denis and his crew could make games when they had someone managing him. Otherwise, his career was defined by flops and shit like the infamous Epic Games lawsuit that he managed to get completely steamrolled with.
What absolutely did what was left of his credibility was the Kotaku article, which he handled very poorly. It's a good rundown on the drama with him (and it mentions too that under Nintendo and with outside help his games did shine or how he'd use Eternal Darkness to win publisher deals) but I think the best part is the part about when the game was to be released.
"Former employees say Dyack was confident that history would repeat itself, and that yet another publisher would cave to his demands for extensions and further funding injections. He was wrong. “SK kept getting stonewalled by Activision regarding extensions for the game and pushing back the launch,” says a source. “However, SK management was convinced they would have to delay; as a result, they started shifting a few more resources very quietly to ED2.” The idea was to slow down production more than ever before, to try to apply pressure for an extension.
It didn’t work. Instead of offering an extension, Activision turned up the pressure by publicly announcing the game, and attaching Silicon Knights’ name to it prominently.
The October 7, 2010 release of the game’s first trailer , released about a year before the eventual launch date, essentially put Silicon Knights on the hook to turn out a sellable product in a realistic time frame.
“I believe that’s the video that Denis did not want released,” said one source. “By putting the SK logo on the project for the first time publicly, Activision forced SK to start taking it seriously. But by then, it was pretty much too late.”
“This was the first time that a publisher basically said, ‘No, finish the project and get it out the door’,” the source said. “Keep in mind that during this time, SK continued to have some pretty senior people staffing [Eternal Darkness 2], and had no intention of moving them back over to XMD to help out the title.”"
nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 For context with that quote; Silicon Knights was trying to pull a Borderlands like what Gearbox (and a few other developers) did, except Gearbox outsourced Aliens: CM and took the money for Borderlands, and had a publisher and wasn't trying to shop a demo around.
Denis was trying to make an Eternal Darkness 2 demo to shop around for publishers with money he was supposed to be using for X-Men. After his demo tanked, he would hitch himself to GamerGate and whine about Kotaku lying, but also his current game is in development hell, has had three engine switches, and he just says he's working on it if you ask on Steam forums.
https://steamcommunity.com/app/1142050/discussions/0/3641748510778315726/
nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1f8ledq6ja34pn4504vdzzlrv70cu63hvzz5tka229prma42c677qkk7frq nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 getting shit done is a very delicate balance between knowing when to apply pressure and knowing when to ease up. Not a hell of a lot more I can say about it than that because I'm not sure I've ever had a good manager.
nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 That's the thing, Denis and his crew could make games when they had someone managing him. Otherwise, his career was defined by flops and shit like the infamous Epic Games lawsuit that he managed to get completely steamrolled with.
What absolutely did what was left of his credibility was the Kotaku article, which he handled very poorly. It's a good rundown on the drama with him (and it mentions too that under Nintendo and with outside help his games did shine or how he'd use Eternal Darkness to win publisher deals) but I think the best part is the part about when the game was to be released.
"Former employees say Dyack was confident that history would repeat itself, and that yet another publisher would cave to his demands for extensions and further funding injections. He was wrong. “SK kept getting stonewalled by Activision regarding extensions for the game and pushing back the launch,” says a source. “However, SK management was convinced they would have to delay; as a result, they started shifting a few more resources very quietly to ED2.” The idea was to slow down production more than ever before, to try to apply pressure for an extension.
It didn’t work. Instead of offering an extension, Activision turned up the pressure by publicly announcing the game, and attaching Silicon Knights’ name to it prominently.
The October 7, 2010 release of the game’s first trailer , released about a year before the eventual launch date, essentially put Silicon Knights on the hook to turn out a sellable product in a realistic time frame.
“I believe that’s the video that Denis did not want released,” said one source. “By putting the SK logo on the project for the first time publicly, Activision forced SK to start taking it seriously. But by then, it was pretty much too late.”
“This was the first time that a publisher basically said, ‘No, finish the project and get it out the door’,” the source said. “Keep in mind that during this time, SK continued to have some pretty senior people staffing [Eternal Darkness 2], and had no intention of moving them back over to XMD to help out the title.”"
nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p take it from me, game devs are just generally really shitty people. Half of them are in it because they had a fascination with it growing up and now they can't do anything else, and the other half are in it explicitly to push leftist politics onto kids.
nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 Many can't make shit without a tard wrangler in the room, see the entire career of Denis Dyack and how it went off the rails when he was given more creative freedom. Ken Levine is a great example too, his game was in development hell for ages because unlike Bioshock his developer never went to him and said "okay you have this many months to get the game out the door".
BioShock Infinite was a good example, he said once there was enough content scrapped from that game for multiple games and the infamous Crowbcat video is proof:
nostr:npub1k5n3wxwj86rtczkqcs74je3ksvqj8tlgct9krw8su9qvp6xr2qls90u8g9 nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub18xytkg0prctw49de0dfzr680fk09tk7r0uu2wndfx20l3akgh0wqkmc6yw I remember 40 was easy to obtain during then in my area. It's not an exotic caliber it's just in the void between popular and unpopular.
nostr:npub1f8ledq6ja34pn4504vdzzlrv70cu63hvzz5tka229prma42c677qkk7frq nostr:npub1xanjytp3clslynd2hxlnxg32jzz9wafxj9g4x6k28sjgljasd8wq3qjlvy nostr:npub107wnkjl6crsjs73ukvfjwd89wpvtfcwqdpwnf4xmqfts2pam9deqk89n4a nostr:npub1uut5zzd3ru9yjqe8k5492ryh3yafurkpv2fe4c9hmv72uwaynvhq86zftf that's probably not a bad thing in aggregate. Nonstandard install paths usually cause problems anyway. The reasons for that are bad programming and process, but it creates problems nonetheless.
nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub1xanjytp3clslynd2hxlnxg32jzz9wafxj9g4x6k28sjgljasd8wq3qjlvy nostr:npub107wnkjl6crsjs73ukvfjwd89wpvtfcwqdpwnf4xmqfts2pam9deqk89n4a nostr:npub1uut5zzd3ru9yjqe8k5492ryh3yafurkpv2fe4c9hmv72uwaynvhq86zftf here's my favorite one: A:\ being your hard drive.
nostr:npub107wnkjl6crsjs73ukvfjwd89wpvtfcwqdpwnf4xmqfts2pam9deqk89n4a nostr:npub1uut5zzd3ru9yjqe8k5492ryh3yafurkpv2fe4c9hmv72uwaynvhq86zftf nostr:npub1xanjytp3clslynd2hxlnxg32jzz9wafxj9g4x6k28sjgljasd8wq3qjlvy nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 exes now just install them with one click and abstract it away
nostr:npub1wel85h79qszl8rm4kh6w9wrzttm929n2ze9wajv3ltghy26eh0lqwjm9q9 where can I get cardboard cutouts of people I need an alex gleason cardboard cutout
andrew tate (top gay) makes bluesky users mad for some reason
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nostr:npub184j0mdssstfxmqu8q02wpkgasau8tx5cr948teamyyre4fr4j6lqnfv7v5 it literally has the same sound hardware or rather an identical setup, but it's closer to the Sega 32x in the sense you have a PCM channel you can program on the later models. The older YM2203 has only 3 channels and 3 PSG channels.
As for emulation here's the translation zip:
nostr:npub1xanjytp3clslynd2hxlnxg32jzz9wafxj9g4x6k28sjgljasd8wq3qjlvy nostr:npub1erctt9t4pqrakzfd5lrqk75a9ch7fw68rs5ksr4q9ey2g64j2xhs5x9xy8 nostr:npub1n783957maa2g7rpdyd5knx0whfggllws33clq9qg4dme3wauxrvq6q87ev the soundtrack isn't that bad but why is the volume cranked so damn low to the point you can't hear anything
The next time I see a mouthbreathing troglodyte on this goddamn website or Twitter mope about how bad fedi is, I'm going to remind you.
Bluesky has "mutelists", the entire goddamn platform is made for this kind of harassment. It's just masked better because modern social media is about dark patterns (it's also why I don't use copebox).
>use bluesky barely for a week or two
>eating blocks already after barely interacting
REMEMBER THE GLUSSY ALWAYS WINS BABY WOO WOO
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