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Purple Cat with a PC-98 (and X68K)
49ff968352ec6a19d68fab1a217c6cf3f1cd46ec10a8bb754a2847bed558d7bc
Longtime (formerly repressed) internet autist, orbited the furf*g scene at one time in the past, film photographer, tech nerd. Talking animal and anthropomorphic vehicle enjoyer. Blocked by at least one big tech employee. If your instance won't let you follow me, you should find an instance that doesn't blindly CTRL-C and CTRL-V blocklists under the illusion of "protection". Owner of several PC-9801/21s (An, Ae (needs recap), ES, Ra20, Cx3, Nr15), H98 Model 80, Epson PC-486GR+, PC-9801ES, NEC APC III (localized western PC-9801F), Epson PC-486GF, along with a Sharp X68000 Pro, PC-8801mkIIFR, and FM Towns II Fresh. Also proud owner of numerous UNIX boxes of different eras (I ran a Pleroma instance on a Sun Ultra 45). I want to do art/programming but no time/energy in the wagecage :( Avatar: screencap of Offmon from Appmon (however you call it) Misskey Alt: @Pawlicker@makai.chaotic.ninja

nostr:npub1f7ac9g0lzeajxad3y076hvck3lffx7k875qhw6kzm4rpd70ruwzs6q9ksa My blackcurrants have tons of shoots coming out this year I need to post a pic when home

>follow people on bluesky you know

>they shill it

>they never use it

>follow people on fedi you know

>addicted like crack

nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 That's the thing, Denis and his crew could make games when they had someone managing him. Otherwise, his career was defined by flops and shit like the infamous Epic Games lawsuit that he managed to get completely steamrolled with.

What absolutely did what was left of his credibility was the Kotaku article, which he handled very poorly. It's a good rundown on the drama with him (and it mentions too that under Nintendo and with outside help his games did shine or how he'd use Eternal Darkness to win publisher deals) but I think the best part is the part about when the game was to be released.

https://archive.fo/XLnnc

"Former employees say Dyack was confident that history would repeat itself, and that yet another publisher would cave to his demands for extensions and further funding injections. He was wrong. “SK kept getting stonewalled by Activision regarding extensions for the game and pushing back the launch,” says a source. “However, SK management was convinced they would have to delay; as a result, they started shifting a few more resources very quietly to ED2.” The idea was to slow down production more than ever before, to try to apply pressure for an extension.

It didn’t work. Instead of offering an extension, Activision turned up the pressure by publicly announcing the game, and attaching Silicon Knights’ name to it prominently.

The October 7, 2010 release of the game’s first trailer , released about a year before the eventual launch date, essentially put Silicon Knights on the hook to turn out a sellable product in a realistic time frame.

“I believe that’s the video that Denis did not want released,” said one source. “By putting the SK logo on the project for the first time publicly, Activision forced SK to start taking it seriously. But by then, it was pretty much too late.”

“This was the first time that a publisher basically said, ‘No, finish the project and get it out the door’,” the source said. “Keep in mind that during this time, SK continued to have some pretty senior people staffing [Eternal Darkness 2], and had no intention of moving them back over to XMD to help out the title.”"

nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 For context with that quote; Silicon Knights was trying to pull a Borderlands like what Gearbox (and a few other developers) did, except Gearbox outsourced Aliens: CM and took the money for Borderlands, and had a publisher and wasn't trying to shop a demo around.

Denis was trying to make an Eternal Darkness 2 demo to shop around for publishers with money he was supposed to be using for X-Men. After his demo tanked, he would hitch himself to GamerGate and whine about Kotaku lying, but also his current game is in development hell, has had three engine switches, and he just says he's working on it if you ask on Steam forums.

https://steamcommunity.com/app/1142050/discussions/0/3641748510778315726/

nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1f8ledq6ja34pn4504vdzzlrv70cu63hvzz5tka229prma42c677qkk7frq nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 getting shit done is a very delicate balance between knowing when to apply pressure and knowing when to ease up. Not a hell of a lot more I can say about it than that because I'm not sure I've ever had a good manager.

nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 That's the thing, Denis and his crew could make games when they had someone managing him. Otherwise, his career was defined by flops and shit like the infamous Epic Games lawsuit that he managed to get completely steamrolled with.

What absolutely did what was left of his credibility was the Kotaku article, which he handled very poorly. It's a good rundown on the drama with him (and it mentions too that under Nintendo and with outside help his games did shine or how he'd use Eternal Darkness to win publisher deals) but I think the best part is the part about when the game was to be released.

https://archive.fo/XLnnc

"Former employees say Dyack was confident that history would repeat itself, and that yet another publisher would cave to his demands for extensions and further funding injections. He was wrong. “SK kept getting stonewalled by Activision regarding extensions for the game and pushing back the launch,” says a source. “However, SK management was convinced they would have to delay; as a result, they started shifting a few more resources very quietly to ED2.” The idea was to slow down production more than ever before, to try to apply pressure for an extension.

It didn’t work. Instead of offering an extension, Activision turned up the pressure by publicly announcing the game, and attaching Silicon Knights’ name to it prominently.

The October 7, 2010 release of the game’s first trailer , released about a year before the eventual launch date, essentially put Silicon Knights on the hook to turn out a sellable product in a realistic time frame.

“I believe that’s the video that Denis did not want released,” said one source. “By putting the SK logo on the project for the first time publicly, Activision forced SK to start taking it seriously. But by then, it was pretty much too late.”

“This was the first time that a publisher basically said, ‘No, finish the project and get it out the door’,” the source said. “Keep in mind that during this time, SK continued to have some pretty senior people staffing [Eternal Darkness 2], and had no intention of moving them back over to XMD to help out the title.”"

nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p take it from me, game devs are just generally really shitty people. Half of them are in it because they had a fascination with it growing up and now they can't do anything else, and the other half are in it explicitly to push leftist politics onto kids.

nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 Many can't make shit without a tard wrangler in the room, see the entire career of Denis Dyack and how it went off the rails when he was given more creative freedom. Ken Levine is a great example too, his game was in development hell for ages because unlike Bioshock his developer never went to him and said "okay you have this many months to get the game out the door".

BioShock Infinite was a good example, he said once there was enough content scrapped from that game for multiple games and the infamous Crowbcat video is proof:

https://www.youtube.com/watch?v=muJYTeQlvC4

andrew tate (top gay) makes bluesky users mad for some reason

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nostr:npub184j0mdssstfxmqu8q02wpkgasau8tx5cr948teamyyre4fr4j6lqnfv7v5 it literally has the same sound hardware or rather an identical setup, but it's closer to the Sega 32x in the sense you have a PCM channel you can program on the later models. The older YM2203 has only 3 channels and 3 PSG channels.

As for emulation here's the translation zip:

https://archive.org/details/nec-pc-9801-translations

The next time I see a mouthbreathing troglodyte on this goddamn website or Twitter mope about how bad fedi is, I'm going to remind you.

Bluesky has "mutelists", the entire goddamn platform is made for this kind of harassment. It's just masked better because modern social media is about dark patterns (it's also why I don't use copebox).

>use bluesky barely for a week or two

>eating blocks already after barely interacting

REMEMBER THE GLUSSY ALWAYS WINS BABY WOO WOO

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