I've fucking had it with this John Deere Gator holy crap!

I dunno, but the first thing I did getting on here, is blocking the same fucking asshats that either blocked me, or were fucking close-minded on Twitter.
Going to see a way more misanthropic character arc on nostr, I'll tell you one thing.
Much more space to breathe here than any other social media.
I don't intend to go off on unhinged, wild rants intentionally, but I mean, if I can't invite someone on a helicopter ride above my ranch, what is the point of living?
Just got a threat from the /r/bsv mods that they will no longer tolerate my invitations to take Kurt Wuckert Jr on a helicopter ride.
Fuck those communist snowflakes.
Imagine.
Being a user on Reddit.
Being threatened by a moderator that you will be banned if you keep up a certain tone of speech.
Fuck that shit-show.
Greetings to all our Chinese frens on nostr

What is your value proposition for a follow?
Sorry, as for DAW, I used Nuendo while working on video games, but have since switched over to Cubase for personal production work after I retired. Nuendo is just overkill for music production IMO.
Meant to get into Abelton Live, but never had the opportunity or time while I was working - I understand it's a great performance tool, but Live came along well after I had established a workflow with Steinberg products, and did not feel the need to invest time becoming proficient in *YET ANOTHER* suite when I already had a lot of work to do, and know Cubendo inside/out.
I can't share the names of the games as that would instantly dox me - I mean, there are people who know who I am, and that's OK, but I prefer to kinda keep that on the down-low and not talk about it under this nym.
It's an extremely safe bet you are very aware of the games I have worked on, if you were active with gaming in the late 90's and into the 00's
As in *ALL THE AUDIO*
I pretty much single-handedly sound designed an entire game solo, minus the music that I contracted out with a great composer, for a well-known AAA publisher / developer. Contracted out the VO recording and initial editing / sorting, and in handled 100% of the voice talent casting.
Any audio asset that went into the game passed through my hands for work / processing / massaging before it went into the game.
Was smart during my career and personally purchased all the sound libraries I used, that I still own licenses for today - At least 6TB just sound effects alone - No music assets at all. The sound libraries will be fun to use for sample-heavy music electronic music production.
I can't tell you how much I've invested just in audio software / plugins / instruments / microphones. Enough to last me the rest of my life, easily.
Anyway, I tend to ramble on... Sorry about that.
I worked in the video game industry for ~22 years before I rage-quit into early retirement at age 45.
I have in the past, and have aspirations for the future. I'm a former sound designer who is now retired, and am building out a ranch, but I'll have a private recording studio on the ranch, so I guess the answer is technically "Yes" - No, I do not have anything listenable at this time
... 'm a surly little monster. Knowing is half the battle... heart of gold tho. honest...
Good to know! Grief... I had feared things had already begun to precipitously degenerate here quicker than I had anticipated.
Shine on you crazy diamonds!!! Sorry for the mis-fire!
#techno
Some fresh beats to help da sleeps.
GN hooms. Be good. But not too good. Okie?
Peace. Love. GFY!!!
Hello der, fren.
Which kolor paest u liek 2 eet!?


