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David Amador
f822ae7b5d60ed7d9560dc9ee3b50a2b67fa795ca7ee99d6d7695c18b5a102e9
Indie game developer (like that movie). Maker of Quest of Dungeons, Vizati and other weird games. 
📍 Interwebs in Portugal

Just got word from Google, they lifted the restrictions, all good now. The countdown for me to be forced to update the SDK/API again begins 🕣

every time my mouse runs out of battery and I have to plug in the cord and simply keep using it wired, I think of this, I'm not joking

me unliking a post I pressed like by accident because timeline moved: "I hope they didn't noticed"

It’s Friday, don’t forget to push to production so everyone can enjoy it over the weekend!!

if you do a shooting game, like any type of shooting game, I'm 100% sure you'll need a resource pool of bullets for reusing once they've done their thing.

scoring inflation. I might be remembering this wrong, but it feels like in the 90s/00's the 10/10 scores for games were more rare, and now there are a lot of them. I see many 10/10 that would probably be a solid 7-8 back in the day. because that was already a really good score. Now it's considered crap.

made a blog post with a couple observations in preparing games for multi-platform porting. These are most common things I saw in several projects that I helped porting. mostly engine-agnostic, as that would be a bigger conversation. A lot of people will know these, but maybe it can help someone starting. https://www.david-amador.com/2023/09/some-things-to-consider-in-multi-platform-gamedev/ #gamedev

this is hilarious actually "someone else killed it"

Replying to Avatar Fell

nostr:npub1aw2gcqz09z6lq5w5thzcadjsy8n7srs8mczkgs4c5rvjyyfh96nsg38vv5 What the fuck? WHYYYY? Old GPUs that still rely on power-of-2 textures will hate this so much.