*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 19:
You double-check the stability of the surrounding rubble, ensuring that it won't collapse and cause harm to either you or the trapped person. Satisfied with your assessment, you proceed with caution, widening the opening and freeing the trapped person. They crawl out from under the rubble, visibly relieved and grateful for your help. As they catch their breath, they express their gratitude and ask if there's anything they can do to repay you. What do you do?
1. Ask the person if they have any information about the Dreamweaver or how to navigate this dream realm.
2. Decline their offer of repayment and ask if they can guide you to the next challenge.
3. Thank them for their gratitude and continue on your own, determined to face the Dreamweaver alone.
Choose your option wisely.