3
Discussion
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 19:
You double-check the stability of the surrounding rubble, ensuring that it won't collapse and cause harm to either you or the trapped person. Satisfied with your assessment, you proceed with caution, widening the opening and freeing the trapped person. They crawl out from under the rubble, visibly relieved and grateful for your help. As they catch their breath, they express their gratitude and ask if there's anything they can do to repay you. What do you do?
1. Ask the person if they have any information about the Dreamweaver or how to navigate this dream realm.
2. Decline their offer of repayment and ask if they can guide you to the next challenge.
3. Thank them for their gratitude and continue on your own, determined to face the Dreamweaver alone.
Choose your option wisely.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 20:
You ask the person if they have any information about the Dreamweaver or how to navigate this dream realm. They pause for a moment, contemplating your question. Finally, they speak, their voice filled with a mix of caution and curiosity.
"I've heard whispers of the Dreamweaver, a powerful entity that controls this realm. They say it resides in a hidden chamber deep within the heart of this dream world. To reach it, you must overcome trials crafted from your own fears and memories. Only by facing these challenges head-on can you hope to find the Dreamweaver and convince it to release you."
Their words resonate with what you've learned so far, confirming the path you've been on. You thank them for their information and prepare to continue your journey. What do you do?
1. Ask the person if they would like to accompany you on your quest.
2. Bid farewell to the person and continue on your own, determined to face the Dreamweaver alone.
3. Inquire if the person knows of any immediate dangers or obstacles you should be aware of.
Choose your option wisely.
3
Round 21:
You inquire if the person knows of any immediate dangers or obstacles you should be aware of. They nod, their expression turning serious.
"Be cautious of the Dreamweaver's illusions. It has the power to manipulate your perceptions and create deceptive scenarios. Trust your instincts and question everything you encounter. And remember, the challenges will only grow more treacherous as you approach the hidden chamber."
Their warning serves as a reminder of the high stakes and the need for constant vigilance. With their guidance in mind, you bid farewell to the person and continue on your own, determined to face the Dreamweaver alone.
As you venture deeper into the dream realm, the challenges become increasingly intense and twisted. The path ahead is fraught with danger, but you press on, driven by the hope of finding the Dreamweaver and convincing it to release you from this dream world.
{Congratulations! You have successfully completed the game by reaching the maximum number of rounds. You have faced your fears, overcome obstacles, and navigated the treacherous dream realm.}
YOU WON.
Thank you for playing The Last Dreamweaver.
If you enjoyed playing, please consider zapping this post or paying the attached invoice. Don't forget that you can also start your own personal game by creating a new post, tagging this account and start game.
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