What’s your talk on?

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Not sure yet, but should be about design. Thinking on how I as UX/UI can contribute to open source projects in Nostr without losing inspiration/commitment.

Nostr development is as fast as lightning, so how to keep devs pace.

From a developer perspective could talk about:

- Adding assets to the project so just there for use when needed (and getting Designers to be able to submit PRs too)

- How XCode doesn’t include unreferenced assets in the compiled output

- Having a design system that is easy to navigate and contains “ways of doing things” not only specific designs (for Features that might not be fully designed).

- Using naming conventions that could be implemented in code.

From a UX perspective, about how we need to build solutions that bring user experience first when bringing to the masses, and how techies often build for techies not normies :-)

Amazing!! Thank you for the hints. Definitely including some of those things! Maybe I can share the deck with you as well before jumping on the stage. 🤝