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Replying to Avatar Guy Swann

Just had a thought - Imagine an AI ChatGPT-ish running inside a video game that is designed to act like 1000s of unique NPCs. They all have a personality and you can interact with them and convince them to help you, or make them angry, etc. they could have their own goals or things that you have to do with them and you have to change how you interact based on actually getting to know them.

I definitely wouldn’t have the time to play this game, lol, but it sounds like there is fascinating potential here to make games insanely dynamic, actually have nuanced *social* conflicts and challenges (no more just endlessly killing NPCs), and without any explicit path, but still maintaining an overall structure and narrative. Even crazier, it would involve SO much less work for the developers. Basically describe important characters, what important information they’re know, or object they have, and then let the AI do the rest. 🤔

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HOGL 2y ago

Someone has done this already in Skyrim. It’s a little slow. But works really well. Only a matter of time till all NPCs are running this way in games.

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HOGL 2y ago

nostr:npub1h8nk2346qezka5cpm8jjh3yl5j88pf4ly2ptu7s6uu55wcfqy0wq36rpev here you go. Check it out!

https://www.ign.com/articles/skyrim-mod-uses-chatgpt-and-other-ai-tools-to-give-npcs-a-memory-and-endless-things-to-say

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