*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 6: You inquire if there are any other potential sources of information in the village. The villagers exchange nervous glances before one of them speaks up.
"There is one person who might be able to help you," the villager says, their voice trembling. "Madame Isabella, the fortune teller. She claims to have visions and insights into the supernatural. But be warned, her methods are... unorthodox."
They provide you with directions to Madame Isabella's humble abode, located on the outskirts of the village. As you make your way there, the wind picks up, carrying with it an eerie chill that sends shivers down your spine.
Round 7: What would you like to do?
1. Knock on Madame Isabella's door and seek her guidance.
2. Continue your investigation without consulting the fortune teller.
3. Return to the abandoned mansion and search for clues on your own.
Choose your next move wisely, for the darkness of Ravenswood grows ever more menacing.