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Replying to Avatar Guy Swann

Dude, League of Legends was an entirely free game that made boatloads off selling skins.

This is a great idea that some should try. Profile “skins” and badges based on project support would be really interesting. Could revive badges too if they could be given/taken based on a length of time or status of support for a certain project or client.

This is a social network, I think exploring ways to monetize social signaling is actually a smart strategy.

Between Zap splits, Premium accounts, and ideas like “skins,” I really think there *must* be a viable monetization strategy for an engaged community here. nostr:note1t3jkccxmcmugdy4zz6s308yrcjt8a8urf0xr8y2093jgzs3p24esvmv40f

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baenregod 2y ago

I prefer the freemium model when it’s only cosmetics locked behind a paywall, rather than features/gameplay. Memory may be wrong, but I believe DOTA 2 all heroes were free, whereas League had heroes behind a paywall.

Definitely agree that this is worth exploring for monetization though. Hope someone can figure it out and show a path forward for projects who need it.

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