idk if you ever played Kingdom Two Crowns but it's a fun game that centers around the mechanic of being unable to interact with very much of the world at the same time, or know what is happening in it, and directing activity with economic tokens that are like sonic the hedgehog coins
it's kinda fun but the servants (who do what you pay for) are dumb as fuck, you can't cancel orders, and the nightly mess of baddies just gets ridiculous, as does the amount of coins you can acquire but not carry by sponsoring the development of farmers
the games have a lot of similarities in that they are about building, they have nightly raids by generic enemies, the enemies are dumb as fuck, but extremely numerous and get rapidly worse, and i think they also share that they are partially generative, though i could be wrong about kingdom, but making the maps more generative would make it a lot of fun
hell, i'd love to build the simulation engine of such a thing, if i could get funding and find other devs who can do the models and interface and suchlike... where to find such a thing, that would be a fun year of dev hands down... one of my favourite games from the olden days was Settlers, which had a detailed economic model, i'd love to build a sophisticated model like this and have the economics drive the activity of the NPCs
I've heard of both of those games, but haven't played them. Might need to wishlistify those on steam
kingdom is fun, Two Crowns is the best version and with the new DLC they patched up a lot of niggles
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