Games need to quit it with the online stuff
Discussion
yeah... i'll figure it out later... couldn't get it to run on linux but according to protondb it runs great and i recall i may have achieved it before... server will be no less difficult to achieve i'm sure
just not in the mood for it now
went back to valheim for a bit and i forgot how much i like that game, need to stop playing kingdom for a while
Oh yeah... I have a halfway built castle palace in the Mistlands... Stopped playing like two years ago.
oh nice... they made lots more bits to it lately, it's a fun game but so thin on narrative it's hard to get into it fully
I tried to start playing again after they made the hell biome - it was so not fun, after two of those sinking islands in the lava, I just couldn't stand it anymore.
yeah, it's almost like, ok, quit with the features, now can we have some story and characters?
Yeah, but also features that make sense. Such potential... Like, I just don't want to play with other humans, but I would love to hire some of those dwarves or invite them to inhabit my numerous fortresses. Fuuuudge, now I'm thinking about valheim too much, I might have to play it...
Ah, now I remember what really bothered me - lighting. One castle takes dozens of sconces to light up, so running around supplying sap to them was tedious. It needs a magic system where you light all the fires at once.
haha yeah... the lights lol
it is a fun sandbox game but i personally haven't even sat with it enough to get to mistlands and i have played over 600 hours
Mistlands is where it stops being fun, IMO. Or, it could be fun if you turn down difficulty to some embarrassing level. All I want to do is build. The incessant critter incursions in mistlands took the fun out of it
yeah, thats' the thing about the game... they kept using their hammer and ran out of nails, i'm not surprised it happened at mistlands
they need a new feature, like, servants. servants would be huge
servants would be like crossing valheim with kingdom
Spending gold on servants would give functionality to gold. I have a treasure room under a make believe bank that is like Scrooge McDuck's pool. Making that was fun. But gold is useless.
yeah, i'd very much like to see kingdom and valheim have babies
idk if you ever played Kingdom Two Crowns but it's a fun game that centers around the mechanic of being unable to interact with very much of the world at the same time, or know what is happening in it, and directing activity with economic tokens that are like sonic the hedgehog coins
it's kinda fun but the servants (who do what you pay for) are dumb as fuck, you can't cancel orders, and the nightly mess of baddies just gets ridiculous, as does the amount of coins you can acquire but not carry by sponsoring the development of farmers
the games have a lot of similarities in that they are about building, they have nightly raids by generic enemies, the enemies are dumb as fuck, but extremely numerous and get rapidly worse, and i think they also share that they are partially generative, though i could be wrong about kingdom, but making the maps more generative would make it a lot of fun
hell, i'd love to build the simulation engine of such a thing, if i could get funding and find other devs who can do the models and interface and suchlike... where to find such a thing, that would be a fun year of dev hands down... one of my favourite games from the olden days was Settlers, which had a detailed economic model, i'd love to build a sophisticated model like this and have the economics drive the activity of the NPCs
Oh yeah, now I remember another gripe... The turn axis on the stone blocks. If they let you rotate on the other axis, you could make stone arches. Seems like the coding would be minimal, since they already have it one way. But no... Vikings can't have vaulted ceilings or true arches... Ignore the Normans and their cathedrals...
yeah, that is another example of "make more nails" mindset... just a small extra feature that would have opened up so many new possibilities, placing objects not bound to the horizon...