Replying to Avatar Gigi

No prisons, no limits.

It doesn't make sense to put a jpg or a blog post behind a paywall. If it's good, it will be available for free in no time. Someone will right-click save the thing, or take a screenshot, and send it around or republish it. Trying to fight that is stupid. Putting chunks of data behind prisons is stupid.

All data can be reproduced at zero marginal cost, leading to infinite supply. That's why market prices are ridiculous for blog posts, and why it's equally ridiculous to try to sell a single blog post. What you CAN sell is access to an exclusive club or community, as well as access to the author. That's what all Twitch/YouTube/OnlyFans have figured out. But make no mistake: they're not selling JPGs. They might sell early-access (in the case of OnlyFans) which is fair, but it's not selling a JPG as you would sell an apple. Early access because if the stuff is any good, it will be available for free to anyone everywhere.

Here's the thing: people love to support other people, so let them. No limits. The success of Patreon and Substack does not come from paywalls, but from the inherent willingness of people to support others. Lean into that. Let people give without limits.

Social signaling is important. Community is incredibly important too. Do that right, and we can 100x the whole space just like a switch from $50 per game to free-to-play 100x'd the gaming industry, selling cosmetics and social status only.

Computers are copying machines. Information yearns to be free. People want to support the stuff they love, and they're willing to pay for it. Not all people, but ~4% of them. And that is enough.

I'm mostly with you. I think the gaming example is a bit dubious. Probably the best game released in ages, amongst a whole garbage heap of both paid and free to play, is a paid game - Elden Ring. Free to play is mostly trash, disposable and will have not much of a fond legacy. There are some exceptions obviously.

Just a little aside. I appreciate the argument tho, I'm just not all that onboard with that analogy.

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Exactly. Free to play opens the game for many more players but it comes with a heavy cost. All free to play games compensate with ads and/or inapp purchases. Both forcing developers to make at least some design choices which are NOT in the game’s best interest, thus decreasing the quality of the game itself.

That's fine. My point is a general one: there is a better way to monetize than charging $0.02 for a blog post (or participating in the surveillance machinery), we just have to figure it out.

Curious thing about thoughtful content creation is it’s impossible to know if a given piece is worth anything at all so really the author is the buyer and he is buying your trust with content. There is no true price discovery in this space because the media itself is not the product. Trust in the author is the product.

Yes, I totally agree. I think substack is a great example. There's also this curious project by one of the Kickstarter co-founders. Metalabel.com

He seems like an interesting guy, and this is well worth a listen, a lot of what he says would be onboard with what can be built on nostr.

nostr:nevent1qqszgrnrezzavfx8sx5ef6wkdrgf6ysfp0yj8s47ru583f6mwk3tdcspzamhxue69uhhyetvv9ujumn0wd68ytnzv9hxgtczyzw2p0t52p6z663qxxwqu02vv7wfupr2nhrsarh4ts5stcjq2g6qkqcyqqqqqqgqmknpp

Substack is actually a bad example because it's a subscription freemium model, with set pricing, not V4V.

V4V is just a new way to say "have a tip jar".

No yeah you're totally right. It's more like kofi and buymeacoffee etc, I think I mostly just know of substacks which are free to view.

Community software. micro-apps that are unique to a network/fandom and provide specific function or experience that only the network understands.

Community-specific widgets πŸš€

I'm designing for this and I need help in coming up with more examples of widgets that'd be useful for specific communities.

Interesting that you're designing for this, because we're building an entire computing paradigm meant to facilitate this: https://github.com/operating-function/pallas

We should talk πŸ˜‰

Ooooh 🀩

I'm gonna need some time to grasp this (not a real coder here).

At this time, our GitHub repo and all of our docs are squarely aimed at software developers. We are a little ways off from have a product and written material appropriate for a wider audience, but the ultimate goal is your grandma should be running our software one day :)

To put it simply and overly briefly: open source sovereign personal server software that connects peer to peer with other similar nodes. "new Internet, new FOSS software market" yadda yadda lol

With games it gets confusing because they are often partly selling something scarce (computation, hosting, access to a community of other live players, etc...).

Yeah, they do in-game sales, too. Huge business.

Or they're spyware. πŸ˜…

Spyware isn't scarce on Nostr