Under the sea is much calmer.
Discussion
Aaaand now I have the little mermaid song stuck in my head...
see, i'm too old to even have wasted my time watching that shit
I never watched it either. But my neighbor's little sister loved that movie, and as a kid we had to compete with her for that TV to play on the Sega Genesis or whatever it was at that particular moment
yeah i'm the next generation before you
my sega was the Master System 2
Never even heard of it
oshit it was the first one
https://en.wikipedia.org/wiki/Master_System
the master system 2 was more curvy like the Genesis
/500px-Sega-Master-System-Set.jpg
yeah, Genesis was called "megadrive" in australia
not long after was the Nintendo 64 IIRC
i was in my early 20s by that point
Dang... That thing looks like one of my diy projects 😅
yeah i never even had anything that used that compact slot in the front... it was also used for the LCD flicker glasses you could get for "3d" games - what that actually meant in practice was side scrolling parallax was more displaced when "closer" and less when "further" away, there was no actual 3d, in those days there was a few 3d games at all in the whole world, most of them were wireframe or super simple polygons with flat color shading.
the Amiga was the most advanced computer for gaming at that time and i had some 3d games, they were cartoony by modern standards, i always find it funny the whole "pixel graphics" and "lowpoly" game genres now, i'm like damn bro that was our life you fuckers
They don't go far enough with the pixel graphics games! There's always some kind of shading that wouldn't have been there 30 years ago
yeah, Kingdom Two Crowns has ridiculous tilted pixels and multiple pixel scales all over the place, it's hilarious
also Valheim uses pixelated textures everywhere, which is all fully 3d
i kinda get why they are doing it though, it lets them focus on the game mechanics and input interfaces more, visuals are very expensive, time consuming things to make, and the more detailed they are, the worse it gets
i have ideas about making pixel games for this reason but personally i'd probably rather do SVG based 2d games instead, and rather than pixels it's just simplified, linear shapes and bezier curves and simple shading descriptors, and simple stuff like blur and shadows
i think that would be fine, simple 2d vector graphics style would still be nice, and would be more honest, and actually require less fucking storage space in the app binaries
you are really not thinking about the situation where whole oceans are suffering from coriolus effect the likes of which even God doesn't see until 12000 years pass
i can picture that it might be fine in some areas in deep deep ocean but you can't just go there like it's a picnic
Somewhere near a thermal vent. Gotta tap into an area of land, like an undersea volcano that rises to the surface. Heavy in earth piping for oxygen.
Not too deep. But deep enough. Pressure stabilizing containers.
Gotta set up undersea food production closer to the surface.