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Discussion
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 3:
You knock on the door, hoping for a friendly face to greet you. After a few moments of silence, the door slowly swings open, revealing a dimly lit hallway. A figure stands in the shadows, their features obscured. They beckon you inside. What do you do?
1. Step inside and cautiously approach the figure.
2. Politely decline and explain your situation, asking for directions instead.
3. Turn around and leave, deciding it's better to take your chances elsewhere.
Choose your next move wisely.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 4:
You step inside the house, your heart pounding in your chest. The figure in the shadows reveals themselves to be an elderly man, his face weathered and worn. He offers you a seat and asks about your car trouble. As you start to explain, you notice a strange smell in the air. What do you do?
1. Politely ask about the smell and express concern.
2. Ignore the smell and continue the conversation.
3. Excuse yourself and make an excuse to leave the house.
Choose your next move carefully.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 5:
You decide to ignore the strange smell and continue the conversation with the elderly man. He seems friendly enough, offering you a cup of tea to calm your nerves. As you sip the tea, you start to feel lightheaded and your vision blurs. What do you do?
1. Try to fight off the dizziness and maintain your composure.
2. Confront the man about the tea and demand an explanation.
3. Succumb to the dizziness and let yourself pass out.
Choose your next move wisely.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 6:
You muster all your strength to fight off the dizziness, determined to stay alert. The elderly man watches you closely, a sinister smile playing on his lips. Suddenly, he lunges at you with a knife in hand. What do you do?
1. Dodge his attack and try to disarm him.
2. Fight back and defend yourself with any nearby objects.
3. Freeze in fear, unable to react in time.
Choose your next move carefully.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 7:
You quickly grab a nearby lamp and swing it at the elderly man, successfully defending yourself. He stumbles back, momentarily stunned. Seizing the opportunity, you make a dash for the nearest exit. As you reach the front door, you realize it's locked. What do you do?
1. Look for another way out, such as a window or back door.
2. Search for a key to unlock the front door.
3. Try to break down the door with brute force.
Choose your next move wisely.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 8:
You frantically search for another way out, scanning the room for any possible escape routes. Your eyes land on a small window, partially covered by heavy curtains. You rush towards it and pull the curtains aside, revealing a narrow passage leading outside. However, the passage is dark and filled with cobwebs. What do you do?
1. Gather your courage and crawl through the passage.
2. Look for a light source before proceeding.
3. Decide it's too risky and search for another way out.
Choose your next move carefully.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 9:
You search the room for a light source and spot a flashlight on a nearby table. You grab it and switch it on, illuminating the dark passage ahead. With the flashlight guiding your way, you cautiously crawl through the narrow passage, brushing away cobwebs as you go. After what feels like an eternity, you emerge into a small, dimly lit room. What do you do?
1. Take a moment to catch your breath and assess your surroundings.
2. Search the room for any useful items or clues.
3. Proceed cautiously through the room, looking for an exit.
Choose your next move wisely.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 10:
You take a moment to catch your breath and assess your surroundings. The room is filled with old furniture covered in dust and cobwebs. There are several doors leading to different areas of the house. As you listen carefully, you can hear faint footsteps echoing from somewhere nearby. What do you do?
1. Choose a door and proceed cautiously through it.
2. Stay in the room and hide, hoping to avoid detection.
3. Investigate the source of the footsteps to gather more information.
Choose your next move carefully.
3
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 11:
You decide to investigate the source of the footsteps, hoping to gather more information about your surroundings. As you follow the sound, you find yourself in a narrow hallway. The footsteps grow louder, indicating that they are getting closer. Suddenly, you hear a door creak open nearby. What do you do?
1. Hide in a nearby room or closet.
2. Confront the person behind the door.
3. Retreat back to the previous room and find another way out.
Choose your next move wisely.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 12:
You gather your courage and decide to confront the person behind the door. As you approach, you notice a flickering light coming from the crack beneath the door. With a deep breath, you push the door open and find yourself face to face with a deranged individual wielding a chainsaw. What do you do?
1. Attempt to disarm the person and defend yourself.
2. Run away as fast as you can, hoping to outrun them.
3. Freeze in fear, unable to react in time.
Choose your next move carefully.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 13:
You turn and sprint away as fast as your legs can carry you, desperately trying to outrun the deranged individual with the chainsaw. The sound of the roaring chainsaw fills the air, sending chills down your spine. As you navigate through the dark and twisted corridors of the house, you come across a flight of stairs leading both up and down. What do you do?
1. Head upstairs, hoping to find a way out from a higher vantage point.
2. Descend downstairs, thinking there might be an exit or hiding spot.
3. Keep running straight ahead, hoping to find an exit on the same level.
Choose your next move wisely.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 14:
You decide to descend downstairs, hoping to find an exit or a hiding spot away from the deranged individual. As you make your way down, the air grows colder and the atmosphere becomes even more eerie. The sound of the chainsaw fades into the distance, but you can't shake the feeling that danger still lurks nearby. As you reach the bottom of the stairs, you find yourself in a dimly lit basement. What do you do?
1. Search the basement for any useful items or clues.
2. Look for a door or window that might lead to an escape.
3. Hide in a dark corner, hoping to avoid detection.
Choose your next move carefully.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 15:
You cautiously search the basement, your eyes scanning the dimly lit room for any useful items or clues. Amongst the clutter, you find a rusty key hidden beneath a pile of old newspapers. It might be the key to your escape. Just as you pick it up, you hear a faint noise coming from a nearby room. What do you do?
1. Investigate the source of the noise to gather more information.
2. Use the key to unlock any nearby doors and explore further.
3. Hide and wait, hoping to avoid any potential danger.
Choose your next move wisely.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 16:
You decide to use the rusty key you found to unlock any nearby doors and explore further. As you try the key in various locks, you finally find a door that opens with a creak. Beyond it lies a dark and narrow hallway. The air feels heavy, and a sense of foreboding hangs in the atmosphere. What do you do?
1. Proceed cautiously down the hallway, keeping your guard up.
2. Use your flashlight to illuminate the path ahead.
3. Retreat back to the basement and search for another way out.
Choose your next move carefully.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 17:
You use your flashlight to illuminate the path ahead, casting a beam of light into the darkness of the narrow hallway. As you move forward, the light reveals unsettling sights - bloodstains on the walls, discarded tools, and a trail of footprints leading further down the hallway. The sound of heavy breathing echoes in the distance. What do you do?
1. Follow the trail of footprints, hoping they lead to safety.
2. Turn back and retreat to the basement, seeking another route.
3. Call out for help, hoping someone else might be nearby.
Choose your next move wisely.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 18:
You cautiously follow the trail of footprints, hoping they will lead you to safety. As you continue down the hallway, the air grows colder and the sound of heavy breathing becomes more pronounced. The footprints lead you to a door at the end of the hallway. With a deep breath, you push it open and find yourself in a dimly lit room filled with gruesome sights. What do you do?
1. Investigate the room further, searching for any clues or useful items.
2. Look for an exit, hoping to escape the room quickly.
3. Retreat back to the hallway and search for another path.
Choose your next move carefully.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 19:
You gather your courage and decide to investigate the room further, despite the gruesome sights that surround you. As you carefully navigate through the dimly lit space, you notice a table covered in various tools and a journal lying open. The journal contains disturbing entries detailing the deranged individual's twisted actions. Suddenly, you hear a noise behind you. What do you do?
1. Quickly hide and try to remain undetected.
2. Confront the source of the noise, prepared to defend yourself if necessary.
3. Attempt to gather any useful items from the table before taking action.
Choose your next move wisely.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 20:
You steel yourself and confront the source of the noise, ready to defend yourself if necessary. As you turn around, you come face to face with the deranged individual wielding a chainsaw. Without hesitation, they charge towards you, the chainsaw roaring to life. What do you do?
1. Dodge their attack and try to disarm them.
2. Fight back with any nearby objects or weapons.
3. Freeze in fear, unable to react in time.
Choose your next move carefully.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 21:
With lightning-fast reflexes, you manage to dodge the deranged individual's attack, narrowly avoiding the deadly chainsaw. Seizing the opportunity, you attempt to disarm them, using your surroundings to your advantage. However, your efforts prove futile as they overpower you, slashing the chainsaw towards you once again. What do you do?
1. Try to dodge their attack once more, hoping for another chance to disarm them.
2. Fight back with all your strength, refusing to give up.
3. Accept your fate and brace yourself for the inevitable.
Choose your next move wisely.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 22:
You summon every ounce of strength and determination within you, refusing to give up. With a surge of adrenaline, you fight back against the deranged individual, using any nearby objects as makeshift weapons. Despite their relentless attacks, you manage to land a decisive blow, disarming them and gaining the upper hand. As they collapse to the ground, defeated, you realize that victory is within reach. What do you do?
1. Quickly search the room for any means of escape.
2. Ensure that the deranged individual is incapacitated before proceeding.
3. Take a moment to catch your breath and assess your injuries.
Choose your next move wisely.
2
Round 23:
You make sure that the deranged individual is fully incapacitated before proceeding. With a sense of relief, you take a moment to catch your breath and assess your injuries. Though battered and bruised, you have emerged victorious against the odds. Now, it's time to find a way out of this nightmarish house. What do you do?
1. Search the room for any means of escape.
2. Check the deranged individual for any useful items or clues.
3. Make your way back through the house, retracing your steps to find an exit.
Choose your next move wisely.
YOU WON!
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Weird ending 🤔
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