why am i just discovering this today. all foss https://online-go.com/
Discussion
nostr:npub1m0sxqk5uwvtjhtt4yw3j0v3k6402fd35aq8832gp8kmer78atvkq9vgcru a duelist arrived
🫢
Didn't know you were a Go player. Excellent game.
i love
What love ? Me ? 😁
I prefer shogi.
Go really has been a virtual line in the progress of computer science
🥳

test post from nestr
What till he finds out about miniclip pool
That could easily be nostr-fied.
nostr:npub1rmz9gu6de0m0u4ysrn39crrud099ahvfgs6pvasl4hpjr5ud7yus54xv06 how would you pitch the go maintainers to add nostr?
No idea. Playing Go will be the absolutely LAST thing censored on the internet. We would have to start our own, but either do something that only NOSTR can do, or make it incredibly beautiful.
Agree censorship resistance is not the pitch to the go players.
It must be some positive, optimistic experience nostr can deliver that their current setup cant.
I have an idea for an open ladder/ELO system laying around........
But besides such fancy things, the fact you can directly comment on a particular game etc. should make voor interactive environments. Same goes for chess or whatever
Looks like there is some rating system

Yeah, and when the server goes away, so does the ranking. Il copy paste my draft for what its worth. Hope it makes sense (note in advance, the thing is that there is no water tight sollution to this problem, so this mechanism is explicitly not watertight)
Nostr Open Ladder System;
An inconsistent open ranking system for (verifiable) games.
Chess will be used to illustrate the system.
- All events will require timestamps in order to be considered valid, creating resilience to trivial post-hoc attacks.
- Each player declares their player-profile, which is serves as the genesis event of the coming linked list of matches.
- Each match consists out of a ‘match declaration’ event, which is a musig between the participants, which references their respective previous match results, amongst stuff about the game, and possible tournament, possible referee, etc.
- Each player is responsible for analyzing their opponents match history on possible inconsistencies in order to determine a ‘distrust-score’ before deciding to engage in the musig/match.
- Each match then normally has a ‘match result’ event, stating the outcome of the match and each players new ELO-score.
- For any reason one or both of the players can publish a dispute event; this serves as the reference for the next match, not impacting the elo-scores.
-This results in each player having their own chain of matches that can be verified on internal consistency. Subsequently more analyses of all the subsequent opponents histories could also be verified, etc. The closer the proximity between a players existing social graph, and opponents match history, the less of such verification has to be done.
- Any inconsistencies that arise as a result of using wrong ELO-scores, or forks due to dispute events will be tolerated in terms of calculating the ELO-score, but will be judged on in terms of ‘distrust scoring’ and may result in exclusion/not engaging in matches.
-inconsistencies can be pointed out on their own, locally within the chain of matches, so records of these ‘proofs of inconsistency’ could be made and distributed. i.e. digging up dirt on a player.
-Trust scores based on your own social graphs, and distrust scores based on inconsistencies in players history, give players the means to find and play against other players that they want.
-Bootstrapping trust networks could be done via tournaments and leveraging existing chess communities and ‘influencers’
And commercial grade. Brilliant.
F*ck no....
I'm already trying to shake the sudoku withdrawals....!!!
F*ck no....
I'm already trying to shake the #sudoku withdrawals....!!!
#Go
you're joking.
Boredom... helplessness or both
amazing. my son and i love playing chess and go
Do you play chess Jack? I never saw the appeal of Go although I understand it's supposed to be a very rich and deep game.
Okay, if you would like to help with this open source project by contributing translations, here are the places to go and the 42 languages that could use your help if you are a savvy native speaker of one of these languages and know this game:
Tools > Contribute to Translation
https://translate.online-go.com/projects/ogs/
Uzbek
Norwegian
Mongolian
Hindi
Azerbaijani
South Azerbaijani
Galician
Icelandic
Georgian
Lithuanian
Indonesian
Filipino
Kazakh
Arabic
Bulgarian
Norwegian-Bokmal
Persian
Slovakian
Estonian
Serbian
Basque
Esperanto
Hebrew
Danish
Finnish
Romanian
Croatian
Hungarian
Czech
Modern Greek
Korean
Hungarian
Czech
Modern Greek
Korean
Swedish
Belarusian
Chinese (Taiwanese)
Polish
Vietnamese
Turkish
Chinese (China)
I don’t understand the game
The lessons and puzzles are pretty neat. I am hooked. Thanks for sharing!