I actually think there is a big market for live content (sport, music, theatre) that you can watch/consume with a group of friends remotely.

This doesn’t really exist currently. I think it’s 90% figuring out the UI/UX.

Reply to this note

Please Login to reply.

Discussion

There definitely is. The problem is overzealous governments (ie yours) lock people up who try to innovate in their space.

We need to move beyond the statist fiction of IP for the good of humanity

Well said. I have seen those who say 'F' your freedom, and 'F' your free speech. I say open everything up and oust the greedy. Whoever does not want to work, neither let them eat. I would rather give away my IP and work til I die than have some greedy elites steal it away to call it theirs, with hooks in me saying I am not allowed to use it at all.

Distributed open source is a real threat to the rich elite. The massess will pass them up and they know it. Their diversity hires can't code their way out of a fruity loop, and the plebs paying attention are tired of being expoited. This sort of speech is bad for them. It's the sort of thing that gets shadow banned on the bird app, and elsewhere. Nostr changes that. I encourage those with other views to "prove me wrong"

I would have thought it would be 90% engineering. Latency is the problem which causes the horrible UX for time-sensitive entertainment like sports. It's not just the stream from the server, syncing cheers from all parties would be tough.

Syncing cheers from all parties is a UX choice, as is the fidelity of the streams.

Something like WhatsApp but where the live event is the background would a huge hit.

There are things like that which have been tried, but yet they are not popular. I'm arguing that syncing cheers would be a ux requirement. Nobody wants to have the name revealed to them by a desynced cheer.

Would you say Discord is probably the closest thing to that?

Plenty of gamers playing rt first person shooters and talking via discord. Seems that should transfer to live events?

It might be a little different. With FPS chat there is still latency, but it doesn't mater because each player's perspective is relative to their own first person view. For esports, the broadcast of the player view and commentary are coming from the same location. I think the difficulty arises when the media is broadcast from one location, commentary sent from another, and viewer receiving both separately.