If a video game is designed intuitive enough, no tutorial is needed or the tutorial is embedded into the game process and becomes invisible.

The same is true for utility software such as social media, the onboarding process is totally unnecessary if the UI is intuitive enough.

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In video games you have to select a character and customize something -- the looks, then name, a vehicle, race, class, whatever...

Onboarding can be similar, a customization and narrowing down of something before you start.

One could consider starter zones as onboarding.

I haven't played computer games since I was like 8 years old so I have no idea

how are users rewarded for customizing the characters? or is the customization rewarding in itself?

Rewarding itself

Customization is rewarding in itself. The key here is to make players to feel powerful in their creativity.

nostr:npub1r0rs5q2gk0e3dk3nlc7gnu378ec6cnlenqp8a3cjhyzu6f8k5sgs4sq9ac I’m looking at The Witness and Braid’s design. 2 games with almost zero onboard but blend the onboarding into the game progression.

Customising a character lets you identify with it. That’s always the most important thing. In games, books or movies. It’s the same in any kind of story.