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Replying to Avatar Eniko Fox

I actually came up with a neat trick today. You know those moving platforms in SMB1? They kinda sway back and forth in a smooth motion, so no abrupt stops at the edges

Well, I'd already added moving platforms that can move in a sort of quarter sphere motion, and I figured out if I create a platform that goes around in a circle, then flatten the path horizontally or vertically, it behaves the same as those smooth platforms in SMB :D

#KitsuneTails #GameDev

https://s3.wasabisys.com/pmg-media/media_attachments/files/110/833/619/050/736/369/original/a6d7b46520cda8aa.mp4

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Efi (nap pet) 🦊💤 2y ago

nostr:npub1znzvfaq0hzhrnn4ef5pgnkntkt0aasqmym86tl64t94gtlakalcs978l64 yeah, that's how all easing functions work =3

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Eniko Fox 2y ago

nostr:npub1g25jrtphlx0d8gxxjh3zuf2khp9q02vy8szhmquvj0ge2wvzjhjsf7sf8g yeah I know, but you can't put an easing function into the system

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