I actually came up with a neat trick today. You know those moving platforms in SMB1? They kinda sway back and forth in a smooth motion, so no abrupt stops at the edges

Well, I'd already added moving platforms that can move in a sort of quarter sphere motion, and I figured out if I create a platform that goes around in a circle, then flatten the path horizontally or vertically, it behaves the same as those smooth platforms in SMB :D

#KitsuneTails #GameDev

https://s3.wasabisys.com/pmg-media/media_attachments/files/110/833/619/050/736/369/original/a6d7b46520cda8aa.mp4

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nostr:npub1znzvfaq0hzhrnn4ef5pgnkntkt0aasqmym86tl64t94gtlakalcs978l64 Having close to zero experience with this stuff, I was so pleased when I managed to give an object/actor in #GZDoom some nice-looking sine wave movement.

Hopefully I'll be in a place where I can enjoy modding #KitsuneTails after playing it, and finally get to scratch that particular platformer itch. 🦊 💜