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For example, the idea of Huldufólk, Narula points out, has actually influenced modern-day conservation efforts in Iceland. As Narula puts it: “The mirror world helps catalyze conservationists’ efforts in the real world.” What Narula argues in the first few chapters of Virtual Society is that early metaverses had a sense of reciprocity between the “imagined” world and the real one. If you extend that notion to the present day, then we should have a similar ideal: whatever form the metaverse takes, there should be a sense of permeability between the virtual world and our physical one.

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For example, the idea of Huldufólk, Narula points out, has actually influenced modern-day conservation efforts in Iceland. As Narula puts it: “The mirror world helps catalyze conservationists’ efforts in the real world.” What Narula argues in the first few chapters of Virtual Society is that early metaverses had a sense of reciprocity between the “imagined” world and the real one. If you extend that notion to the present day, then we should have a similar ideal: whatever form the metaverse takes, there should be a sense of permeability between the virtual world and our physical one.

https://www.youtube.com/watch?v=m6dyCRS8EmI

For example, the idea of Huldufólk, Narula points out, has actually influenced modern-day conservation efforts in Iceland. As Narula puts it: “The mirror world helps catalyze conservationists’ efforts in the real world.” What Narula argues in the first few chapters of Virtual Society is that early metaverses had a sense of reciprocity between the “imagined” world and the real one. If you extend that notion to the present day, then we should have a similar ideal: whatever form the metaverse takes, there should be a sense of permeability between the virtual world and our physical one.

Given the increasing role that artificial intelligence (AI) systems play in all of our lives, Dale believes we are due for a discussion about what schools should be teaching children about AI.

https://www.youtube.com/watch?v=m6dyCRS8EmI

Given the increasing role that artificial intelligence (AI) systems play in all of our lives, Dale believes we are due for a discussion about what schools should be teaching children about AI. Dale is a software developer for IBM with an interest in supporting STEM in schools. He spent several years as a developer of IBM's artificial intelligence platform, Watson, helping to create several of the Watsmon technologies. He is the author of "Machine Learning for Kids", and the creator of the supporting website MachineLearningForKids.co.uk which is used by children around the world to learn about artificial intelligence. This talk was given at a TEDx event using the TED conference format but independently organized by a local community.

https://www.youtube.com/watch?v=m6dyCRS8EmI

In 1986, the early internet provider Quantum Link and the entertainment company Lucasfilm Games released what might be considered the first ever MMO: a social, avatar-based world called Habitat, which could be accessed via a 300-baud modem ($0.08 per minute) and a user’s Commodore 64 ($595, or roughly $1,670 in today’s terms).

In 1986, the early internet provider Quantum Link and the entertainment company Lucasfilm Games released what might be considered the first ever MMO: a social, avatar-based world called Habitat, which could be accessed via a 300-baud modem ($0.08 per minute) and a user’s Commodore 64 ($595, or roughly $1,670 in today’s terms). Habitat was a departure from text-based MUD games (which were multiplayer but lacked graphics) and free-ranging USENET forums (which of course were text-based but lacked formalized gameplay) that dominated the early net-connected market at the time.

https://www.youtube.com/watch?v=m6dyCRS8EmI

Given the increasing role that artificial intelligence (AI) systems play in all of our lives, Dale believes we are due for a discussion about what schools should be teaching children about AI. Dale is a software developer for IBM with an interest in supporting STEM in schools. He spent several years as a developer of IBM's artificial intelligence platform, Watson, helping to create several of the Watsmon technologies. He is the author of "Machine Learning for Kids", and the creator of the supporting website MachineLearningForKids.co.uk which is used by children around the world to learn about artificial intelligence. This talk was given at a TEDx event using the TED conference format but independently organized by a local community

Replying to Avatar Dewey

《加密无政府主义者宣言》译文

Timothy C. May

一个幽灵正在笼罩着现代世界,一个加密无政府主义的幽灵。

电脑技术正处在一个变革的临界点。它将为此提供了可能:个人及群体以匿名的方式交流互动——两个人可以交换信息、做生意、谈电子合同而并不知道对方的真名和法律身份。在网上的交互行为将无法追查,因为通过使用加密协议、加密包和反干预工具进行大量复杂的重编路由,可以几乎完美地保证加密不被破解。信用会变得无比重要,在交易中比今天的信用评级更重重要得多。这些发展将彻底改变政府监管的性质,限制其征税和对经济活动的控制、隐匿信息的能力,甚至彻底改变信任和信誉的性质。

这场技术将带来一场社会革命,同时也是经济革命——在过去十年里,理论曾有论述。这些方法基于公钥加密、零知识证明交互系统,以及用于交互、认证和验证的各种软件协议。一直以来,欧洲和美国的学术会议在密切关注这些技术,这些都是国家安全局密切监测的会议。但直到最近,计算机网络和个人计算机的发展速度才使这些想法变得可行。接下来十年,这些技术的发展速度会更快,使这些想法在经济上可行,并不可阻挡。高速网络、ISDN(综合业务数据网)、防篡改工具、智能卡、卫星、Ku 波段发射器、多 MIPS 个人计算机,和加密芯片等正在发展的技术,都将成为赋能技术。

国家当然会试图减缓或阻止这种技术传播,理由是国家安全——毒贩和逃税者也会用这些技术,以及对社会解体的担忧。其中许多担心都是有道理的;加密无政府状态将允许国家机密自由交易,并允许非法和被盗材料进行交易。一个匿名的计算机化市场甚至会使暗杀和勒索交易成为可能。各种犯罪和外国势力将成为加密网络的活跃用户。但这不会阻止加密无政府状态的蔓延。

正如印刷技术改变并削弱了中世纪行会和社会权力结构的力量一样,密码学方法也会从根本上改变企业的性质和政府对经济交易的干预。与新兴信息市场结合,加密无政府主义将为所有图文素材创造一个流动的市场。像铁丝网这样看似微不足道的发明,使大片牧场和农场的围栏成为可能,从而永远改变了西部边境的土地和产权概念。看似微不足道的发现也出现在了小众的数学分支中,成为剪线钳,剪开束缚知识产权的铁丝网。

起来,你们除了铁丝网什么也不会失去!

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