Thank you jack

Test nostr:note1wka4efzpa7yqacsw2jr5jpxe0cl4yyfn25xaxzxy2papgxgresnspzcgpd
Wow! Amazing
I understood
Thanks a lot for the explanation. Really appreciate your concern of this feature.
nostr:npub1sctag667a7np6p6ety2up94pnwwxhd2ep8n8afr2gtr47cwd4ewsvdmmjm lost me at Pronoun.
I'm sticking with #Amethyst. 👑

Is it because there is no proper option that match yours?
広場に関しては、AI/ML用いたコンテンツ推薦がデザインされているが、現状ではテキスト分析などシンプルなアルゴリズムでランキング行っています。まだ改善の余地たくさんあるなぁ……😿
推薦アルゴリズム満足していない場合、広場設定で”推奨サービス”オフこともできます。
オフなら、時系列でかも……
なんかご意見や良い提案があれば、ぜひお知らせください。🙇
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Bnnsksjhshs
测试
For example, the idea of Huldufólk, Narula points out, has actually influenced modern-day conservation efforts in Iceland. As Narula puts it: “The mirror world helps catalyze conservationists’ efforts in the real world.” What Narula argues in the first few chapters of Virtual Society is that early metaverses had a sense of reciprocity between the “imagined” world and the real one. If you extend that notion to the present day, then we should have a similar ideal: whatever form the metaverse takes, there should be a sense of permeability between the virtual world and our physical one.
nostr:note19xkq52v6s9nmymyly5na7llqfjq876rlr096jje4ufdm0w2gkcsqygry68
For example, the idea of Huldufólk, Narula points out, has actually influenced modern-day conservation efforts in Iceland. As Narula puts it: “The mirror world helps catalyze conservationists’ efforts in the real world.” What Narula argues in the first few chapters of Virtual Society is that early metaverses had a sense of reciprocity between the “imagined” world and the real one. If you extend that notion to the present day, then we should have a similar ideal: whatever form the metaverse takes, there should be a sense of permeability between the virtual world and our physical one.
https://www.youtube.com/watch?v=m6dyCRS8EmI

For example, the idea of Huldufólk, Narula points out, has actually influenced modern-day conservation efforts in Iceland. As Narula puts it: “The mirror world helps catalyze conservationists’ efforts in the real world.” What Narula argues in the first few chapters of Virtual Society is that early metaverses had a sense of reciprocity between the “imagined” world and the real one. If you extend that notion to the present day, then we should have a similar ideal: whatever form the metaverse takes, there should be a sense of permeability between the virtual world and our physical one.
Given the increasing role that artificial intelligence (AI) systems play in all of our lives, Dale believes we are due for a discussion about what schools should be teaching children about AI.
https://www.youtube.com/watch?v=m6dyCRS8EmI

Given the increasing role that artificial intelligence (AI) systems play in all of our lives, Dale believes we are due for a discussion about what schools should be teaching children about AI. Dale is a software developer for IBM with an interest in supporting STEM in schools. He spent several years as a developer of IBM's artificial intelligence platform, Watson, helping to create several of the Watsmon technologies. He is the author of "Machine Learning for Kids", and the creator of the supporting website MachineLearningForKids.co.uk which is used by children around the world to learn about artificial intelligence. This talk was given at a TEDx event using the TED conference format but independently organized by a local community.
https://www.youtube.com/watch?v=m6dyCRS8EmI


In 1986, the early internet provider Quantum Link and the entertainment company Lucasfilm Games released what might be considered the first ever MMO: a social, avatar-based world called Habitat, which could be accessed via a 300-baud modem ($0.08 per minute) and a user’s Commodore 64 ($595, or roughly $1,670 in today’s terms).

In 1986, the early internet provider Quantum Link and the entertainment company Lucasfilm Games released what might be considered the first ever MMO: a social, avatar-based world called Habitat, which could be accessed via a 300-baud modem ($0.08 per minute) and a user’s Commodore 64 ($595, or roughly $1,670 in today’s terms). Habitat was a departure from text-based MUD games (which were multiplayer but lacked graphics) and free-ranging USENET forums (which of course were text-based but lacked formalized gameplay) that dominated the early net-connected market at the time.

https://www.youtube.com/watch?v=m6dyCRS8EmI
Given the increasing role that artificial intelligence (AI) systems play in all of our lives, Dale believes we are due for a discussion about what schools should be teaching children about AI. Dale is a software developer for IBM with an interest in supporting STEM in schools. He spent several years as a developer of IBM's artificial intelligence platform, Watson, helping to create several of the Watsmon technologies. He is the author of "Machine Learning for Kids", and the creator of the supporting website MachineLearningForKids.co.uk which is used by children around the world to learn about artificial intelligence. This talk was given at a TEDx event using the TED conference format but independently organized by a local community

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