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xianc78
0aa957747f935f52dab2d7ba95884196ad985d3dd54bcb4797367b18dd48d78b
Hobbyist gamedev

Replaced the player car's sprite with my own. It kind of looks weird though. I probably should make a smaller one and have this sprite be for an enemy. It turns black when destroyed because it's supposed to be charred.

I also made this using Piskel instead of Pinta because Pinta, for whatever reason, keeps on randomly crashing, even after updating it.

#gamedev #sfml

https://nostr.build/av/38aae0c26cc50601083f357212d1363ceadf3aa9fd4590bc37d931136e2b9d02.mp4

Made a beach/island/sandbar level. I don't know if I'm going to make more levels. Other than that, I just need to tweak some things, add music, replace the Spy Hunter sprites with my own or stock assets, give this a name, and then I'm done.

I'm hoping that my next game would be something more inspired.

#gamedev #SFML

https://nostr.build/av/aa5d3da0c94f54b1f7f9ae71274986b1daf4307798427783123c454bf03c2cbb.mp4

Just don't bother zapping me. My account isn't linked to any wallet, and I'm not using a cryptocurrency that relies on the centralized lightning network.

All the other gamedevs on Nostr, SHOW YOURSELVES!!! I can't be lonely on both Nostr and Fedi!

Working on a credits sequence. It isn't that much because I'm the sole developer and I didn't use that many third-party assets (yet). I decided to add the tools I used to pad it out.

The credits are loaded from a text file with it's own simple markup format.

#gamedev #SFML

Editor can now place objects other than the civilian cars. A camera has also now been implemented in the editor.

Would post a video but the recording failed. You can check it out at:

https://gameliberty.club/@xianc78/110283168175176525

#gamedev #sfml

Editor can now place objects (only the civilian cars at the moment) and can mark tiles as drivable (marked in red). I've also included a HUD on the right that currently only displays the current tile.

#gamedev #SFML

https://nostr.build/av/nostr.build_6816d0967f1f4f87df905af3c528bac8ba7ec1a83289bfe2d08833a205710208.mp4

Level editor now supports all tile images which can be switched using the keyboard.

#gamedev #SFML

https://nostr.build/av/nostr.build_f131a8967d0a74053ecf6a7eda1ad53e45aa51ffea7e627f7aadee4dde96ae15.mp4

Started to create a level editor for the game. All it can do right now is convert grass tiles to water on a blank (all grass) map.

#gamedev #SFML

https://nostr.build/av/nostr.build_059da20a5ffe84db44fc54106b4d37be44d653e16e5befde7acd72a10992b9dd.mp4

Added a level timer. I set it to 20 seconds just for debugging purposes. I probably plan on setting it to something like 400 seconds.

#gamedev #SFML

https://nostr.build/av/nostr.build_7ace2c91390406a8d5c854310c896f4f59410a20a638b56dc6060585a2195547.mp4

Added a Game Over screen. Technically, it's been here for a while, but it was just red with no text.

#gamedev #sfml

https://nostr.build/av/nostr.build_db3d7010ca004dc9fb395fd0b69a694a3b2594739d1eecad2f84aa392461146c.mp4