Replaced the player car's sprite with my own. It kind of looks weird though. I probably should make a smaller one and have this sprite be for an enemy. It turns black when destroyed because it's supposed to be charred.
I also made this using Piskel instead of Pinta because Pinta, for whatever reason, keeps on randomly crashing, even after updating it.
#gamedev #sfml
https://nostr.build/av/38aae0c26cc50601083f357212d1363ceadf3aa9fd4590bc37d931136e2b9d02.mp4
Made a beach/island/sandbar level. I don't know if I'm going to make more levels. Other than that, I just need to tweak some things, add music, replace the Spy Hunter sprites with my own or stock assets, give this a name, and then I'm done.
I'm hoping that my next game would be something more inspired.
#gamedev #SFML
https://nostr.build/av/aa5d3da0c94f54b1f7f9ae71274986b1daf4307798427783123c454bf03c2cbb.mp4
Just don't bother zapping me. My account isn't linked to any wallet, and I'm not using a cryptocurrency that relies on the centralized lightning network.
Nobody likes my gamedev posts. I'm literally the only gamedev here.
Wrote a debug level select.
#gamedev #SFML
https://nostr.build/av/cd3886b88a96abf21d28a7f60f27c1b0f4bdb72674e54827cf9886cc75e6d69c.mp4
Added a sound effect when the player car spins out.
#gamedev #SFML
https://nostr.build/av/adacbe8f1aff296d53e194b18559528ebd76a68f6dcb74d3b16c93a387f4a6f2.mp4
Neither. Monero is superior to both of them.
All the other gamedevs on Nostr, SHOW YOURSELVES!!! I can't be lonely on both Nostr and Fedi!
The text file was uploaded twice. Oops.
Working on a credits sequence. It isn't that much because I'm the sole developer and I didn't use that many third-party assets (yet). I decided to add the tools I used to pad it out.
The credits are loaded from a text file with it's own simple markup format.
#gamedev #SFML



Editor can now place objects other than the civilian cars. A camera has also now been implemented in the editor.
Would post a video but the recording failed. You can check it out at:
https://gameliberty.club/@xianc78/110283168175176525
#gamedev #sfml
Editor can now place objects (only the civilian cars at the moment) and can mark tiles as drivable (marked in red). I've also included a HUD on the right that currently only displays the current tile.
#gamedev #SFML
Level editor now supports all tile images which can be switched using the keyboard.
#gamedev #SFML
Started to create a level editor for the game. All it can do right now is convert grass tiles to water on a blank (all grass) map.
#gamedev #SFML
Centered the menu.
#gamedev #SFML
Added a menu. It's not centered yet.
#gamedev #SFML
Remaining time now gives you a bonus at the end of each level.
#gamedev #SFML
Added a level timer. I set it to 20 seconds just for debugging purposes. I probably plan on setting it to something like 400 seconds.
#gamedev #SFML
Added a Game Over screen. Technically, it's been here for a while, but it was just red with no text.
#gamedev #sfml
Added a level start screen.
#gamedev #SFML