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Exodia38
aa902c06496dd51e22521ed77aa9f8b1edcaab329b439990e369411f6b490e71

On the other hand, I try to keep communicating with others in this space, even if it's in shallow and subtle ways. I think having open communication with others is a wonderful way to prevent tragedies and probably crises

Communicating even with people you don't really care about

Replying to Exodia38

When I'm talking about learning curves, I'm talking in the economic sense, like this:

https://galepooley.substack.com/p/how-learning-inverts-the-supply-curve

When people find a broken , probably unfair strategy in certain game, they begin to harness them in new emergent ways, just like when a profitable product is "improved" through massive repetitive production and learning things about it

I consider this one of the forces that drives a significant part of the players to play a game in the first place. Suddenly cutting the while strategy could provoke an exodus of the participants and be counterproductive for people generating ideas while playing the game. I consider a great advantage that AI could take all ideas as vectors and could find ways to "cut in half" the broken mechanic. People could keep learning about them and the Bad effects of the evil mechanic could be mitigated because (I guess) there aren't infinitely extended exponential learning curves in the world (eventually the profit potential could be exhausted)

*whole strategy

When I'm talking about learning curves, I'm talking in the economic sense, like this:

https://galepooley.substack.com/p/how-learning-inverts-the-supply-curve

When people find a broken , probably unfair strategy in certain game, they begin to harness them in new emergent ways, just like when a profitable product is "improved" through massive repetitive production and learning things about it

I consider this one of the forces that drives a significant part of the players to play a game in the first place. Suddenly cutting the while strategy could provoke an exodus of the participants and be counterproductive for people generating ideas while playing the game. I consider a great advantage that AI could take all ideas as vectors and could find ways to "cut in half" the broken mechanic. People could keep learning about them and the Bad effects of the evil mechanic could be mitigated because (I guess) there aren't infinitely extended exponential learning curves in the world (eventually the profit potential could be exhausted)

Replying to Exodia38

I don't know how to explain all of it concisely, sorry😅. Maybe i'll explain the idea and details to you in a more succint way in the future.

I suppose I explained all things that way because I'm more exposed to ethics and constantly draw parallels with games (laws and rules, broken and corrupt, etc), which is related to the things You are talking about but in a different sphere of influences, I guess 🤔

Normally, online games are like social networks (silos, walled gardens where the rule makers can change them for their own profit, slowly destroying the Game and making it a Zero-sum-game, just like other social networks or the great Fiat ponzi. When the rules of a game constantly change, your different investments can collapse catastrophically because it's like the measuring instruments for the different projects you build suddenly become imprecise and failures creep through your plans)

I thought it only was like that because the cost of developing and running an online game through servers is normally enormous. But I refuse to be bored all my life. I thought a cheaper method could disincentivize the abusive behavior of making pay-to-play oriented rule-changes to bleed your consumers (the players) without any consent

In the case I presented you, the advantages of using AI is that it could understand relations and interactions that could take a malicious human an excruciatingly big amounts of time to taint. Changes that are despotically conceived by a human could just provoke an irreversible chaos to the game.

But in this case because AI can potentially become mostly Open source, anyone could just fork the game with other AI models of similar nature and keep the previous "stable economy" thriving.

A good example of the collapse of an stable Game economy is in the article of Gigi about Diablo 2 and the stone of Jordan:

https://dergigi.com/2022/10/02/bitcoin-is-digital-scarcity/

I've been thinking similar things recently (I don't have experience in AI though), but in a different domain.

I wanted to play an online game that didn't destroy my pocket through the despotic regulations of the game owners. Then the following idea came to my mind:

" an AI that can learn signs of brokenness (through Nostr) and can nerf strategies in a game (nerf approximately "half" of the broken dirty phenomenon to let its learning curve grow, repeat the process in later instances. Never try to nerf the "whole" broken part). The AI itself couldn't be cheated because AI development will (theoretically) be decentralized and complex.

Make the game free to play and make people able to choose any strategy (even the brokens) for free. You can introduce new phenomena and strategies at your own will"

At the beginning, I was pretty satisfied with the idea because it sounded sustainable

Maybe you can tweak this idea to make your own record of LLMs that you consider "corrupt" or maybe make a web of trust with the corruption records of other people you deem trustworthy (based on the system i've described). That could save you a lot of time trying to verify things, right?

Maybe it's part of life. Things feel colder when you have been exposed to high temperatures for a long time.

Maybe the pain is a door to perceive glory later in life. Maybe it's an eye that hurts when we are on the right path

Fuck around, find out 😂

Do people smoke this thing?

I've heard about carry trade but I don't know what it is and its purpose . Is there a clear source where I could read about it?

What happens then if I enjoy trying to comprehend a meme that's too hard to comprehend? I'm an autist, a tard or both?