Gaming break:
I loved Breath of the Wild, but have to admit that I have no attachment to Tears of the Kingdom whatsoever.
The sequel feels like the same game, with all of the same basic functions and enemies, and the entire ābuilding and connecting thingsā mechanic is terrible, imo. I have zero desire to use it ever, and they have these stupid piles of stuff to build a cart with all over the place like itās something useful, but itās so annoying to build them, and then you canāt steer worth crap and it almost never gets you anywhere far enough to justify trying to put it together. It seems completely useless other than there are little quests or puzzles that purposefully add elements where you need it to complete a task⦠but even that feels forced and arbitrary.
And the āsky worldā element just kinda feels like somebody said āman we should do something different this time⦠what if we had a bunch of floating islands in the sky!ā And then that was it. Theres no reason for it. It doesnāt matter to the story. It doesnāt seem attached to anything of consequence or have even a mystery around it to solve⦠it just⦠is.
Also, despite trying to start it back up multiple times in my āspare timeā (as if I have any of that), and still in this moment I have no idea what the story is. Thereās literally no hook, or engrossing question to answer, so every element just feels like something arbitrary that Iām watching without even knowing why any of it matters.
Just really sad considering BoTW felt like a revival of the Zelda franchise, and I think they spent too much time wondering how they could capitalize on it as quick as possible, rather than thinking about how to make another really engaging story & game for the sequel.
Important caveat: had the game and all the mechanics been the same still, but the story had been super engrossing, none of that other stuff wouldāve mattered.
Anyway, thatās my 2 sats on why the new Zelda game hasnāt been able to convince me to charge my Nintendo Switch for like 6 months.