*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 5: You decide to ask the bartender if there are any other villagers who might have information about the alleged monster. He scratches his chin thoughtfully before pointing you towards a group of villagers huddled in a corner of the tavern.
Approaching the group, you notice their hushed whispers and nervous glances. They seem hesitant to speak, but after some coaxing, one of them finally opens up. They reveal that an old hermit, living deep in the nearby forest, claims to have encountered the monster firsthand.
However, they warn you that the hermit is reclusive and distrustful of outsiders. Getting information from him won't be easy, and he may even pose a threat himself.
1. Thank the villagers for the information and ask for directions to the hermit's dwelling.
2. Disregard the warning and head straight to the hermit's dwelling without seeking further guidance.
3. Inquire if there are any other potential sources of information in the village.
Choose your next move carefully, for the path ahead is treacherous and filled with uncertainty.