Replying to Avatar Ava

Pokémon Go is fundamentally hostile to privacy. It's a real-time location game built on movement data. There's no configuration that makes it "safe." If that's a hard line, the answer is simply no.

If someone still chooses to play, the only defensible approach is containment. Threat model matters here. If your primary phone is your public-facing presence and your threat model allows for that, Pokémon Go can live there.

The principle is isolation and compartmentalization.

You can have a surface-level digital presence that looks unremarkable while keeping anything that actually matters in completely separate, hardened environments.

For most people, that means a secondary device or at minimum a separate Android user profile with actual OS-level isolation. If you're on GrapheneOS, use a dedicated profile with contact and storage scopes disabled. The profile gets a burner Google account solely for Play Store access, completely disconnected from your real identity. No personal data crosses that boundary.

But if your primary device is already your public persona and you keep sensitive work isolated elsewhere, then Pokémon Go just becomes part of that calculated exposure.

The issue isn't that it exists in your life. It's whether it touches anything you actually need to protect.

Permissions stay locked to location only while the app is open. VPNs don't meaningfully help. Niantic already has the signal it cares about, and VPN use often just degrades gameplay or flags the account. DNS filtering can reduce some analytics noise, but it doesn't change the core surveillance model.

The real exposure isn't a single GPS point. It's correlation. Regular play near home, consistent schedules, repeated routes, and cross-account identifiers are what turn game data into behavioral profiles. That's where most people leak far more than they realize.

And even with perfect device hygiene, if you're coordinating raids or playing with people who know you IRL, friend lists and social gameplay become correlation points. Solo play reduces this; group coordination amplifies it.

If you just miss the AR collection and walking gameplay loop rather than Pokémon specifically, there are alternatives worth considering, though most location-based games have similar issues. Single-player options or geocaching apps can sometimes be locked down more effectively.

Treated as an occasional, deliberately isolated activity with clear boundaries, Pokémon Go can be a conscious tradeoff. Treated as a casual app on a daily-driver phone that also handles sensitive communications or operational security, it's incompatible with any serious privacy or threat-model awareness.

Wow, really insightful and interesting read 🙏

Re separate user profiles on Android, is there any way possible of achieving this on a Samsung Galaxy?

Everywhere I've looked says it's not, just Pixel and tablets. (For many reasons but I really want to box off Google Play Services. Next step a Pixel and GrapheneOS).

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Or just don’t buy an Android device.🤷🏻‍♂️

👍 absolutely this. Its a phone I purchased before I knew this world existed and I'm not in a position to buy a new one. So learning, learning, learning for now 👍

I hear ya, I just like messing with android users, I used to be one.😝

I'm here for the messing 🙋‍♂️

LMAO

Totally fair—and you’re right to just learn and work with what you have.

Most Samsung devices don’t support true secondary user profiles the way Pixels do, so you’re mostly limited to things like Secure Folder. It’s better than nothing, but it’s not real OS-level isolation.

And for what it’s worth, Apple isn’t meaningfully better here. Different tradeoffs, same surveillance realities, and even fewer options for compartmentalization.

Pixels with GrapheneOS can still make sense for isolation. But Google has been tightening the ecosystem—locking custom ROMs out of hardware driver access and forcing projects like GrapheneOS to reverse-engineer components they previously had direct access to.

At the same time, there’s increasing pressure on sideloading through Play Protect, more apps opting into attestation that blocks custom ROMs outright, and growing dependence on Google Play services. That combination makes the path more constrained than it used to be, and it’s part of why GrapheneOS is moving toward its own hardware.

GrapheneOS support for existing Pixels continues, but it’s under growing platform constraints.

Threat model first. Work within constraints. Practice privacy and security through isolation and compartmentalization. Improve over time. You’re doing exactly that.

What a legend 🙏 - I assumed that that Play Protect was a crock of shit and turned it off. I'll get up to speed on Secure Folder and most likely bite the bullet til GrapheneOS release hardware in the future.

This is golden: "Threat model first. Work within constraints. Practice privacy and security through isolation and compartmentalization. Improve over time."

I was speaking from a privacy perspective, straight out of the box, which Apple clearly cares about, otherwise they wouldn’t offer so many built in options.

Android doesn’t offer any of that without heavily modifying the device and having to settle for certain devices to gain a certain level of security/privacy, isn’t really an option I chose to follow anymore. Almost a decade was all I was willing to give Android.

It didn’t help that Google screwed the pooch by removing the dedicated recovery partition, making on the fly flashing impossible. That’s if you can even find something to flash. Ever since Alex, from DU, and Martin (passed away in 2020), from GZR, stopped updating source, most people just copy/paste change a header and they call it a new ROM. Then when thyme run into problems they don’t know what to do because they’re not actually developing anything.

Is kdragon around? He was Android’s last best hope.

I also don’t have any Google apps on my phone so sandboxing isn’t really a concern.

I get where you’re coming from. I used to be an Apple girl.

Apple does privacy well by default, but it’s a model that assumes Apple itself is trusted.

You get strong defaults, but only if you’re comfortable with Apple sitting in the middle.

iOS is closed-source end-to-end, the baseband is opaque, App Store control is absolute, and a lot of data handled by Apple services is still accessible to Apple.

We’ve already seen how this plays out—Apple admitted that contractors were listening to real Siri recordings, including private conversations, and had to backtrack after public backlash. That’s the trust model in practice.

Apple also uses user data to advertise—just differently than Google. Google’s model is third-party and ecosystem-wide; Apple’s is first-party and vertically integrated. Different mechanics, same outcome: your behavior is still being used to influence and monetize you, just internally.

GrapheneOS is built around a different assumption: minimize trust in any single party, harden the OS, reduce attack surface, and give the user explicit control over isolation, permissions, and data flow.

Apple offers strong baseline privacy within boundaries Apple defines. GrapheneOS is for people whose threat model includes the platform vendor itself—not because Apple is uniquely bad, but because trust minimization is the goal.

I miss my iPhone ngl, I don't know why I got rid of it

...not because Apple is uniquely bad...scoff scoff...😉

There are definitely trade offs, I admit that, but for me the trade off is worth it. The integration with their other hardware products, for example. I bought a beats pill a couple weeks ago, at the time not knowing Apple had acquired it. Now I have a whole new option integrated right into the setting menu, with a lot more customization than I had with the motion+.

I know that sounds like a little thing, but all of those little things add up to a rather enjoyable experience. They also do animations and theming better. Again, little things.

I was with you on this for many years, but the hostility of the US tech industry, and the worsening stability of otherwise superficially buttery smooth and expertly designed animated UIs made me question my allegiance. Once I tried to get off and realised how walled-in I was — of course all of the nice "integrated" Apple experiences lack data portability — that was the nail in the coffin for me. Horses for courses.

I think it’s important to know as much as you can about a platform if you’re looking to join it. I knew what Apple stood for, I laughed at them for years from the other side of the fence. I’m just at a point in my life where I am looking for something a bit simpler to use. It’s also the first device where I felt like I was getting my money’s worth.

If I’m being honest, the only device that has a chance of getting me back to Android, would be the ROG, those devices are spec’d out and ASUS is a company I have never bought from. All of the big name companies I have already used and for one reason or another, I moved on. The last Android device I had was the P4XL and it didn’t take me long to realize that their hardware products are trash.

And again, because Android is horribly optimized and highly unsecure, I always had cut software on them, and since the custom ROM scene is pretty much dead, there was no benefit for me to stay with them.

At the end of the day, what works for me may not work for others and vice versa, but it still doesn’t change anything about my original reply.

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My reaction when Apple talks about being privacy-focused.