- same with design, realized Iām just helping create zombies š§
- lean into bitcoin
- lean into nostr
- never work another day in my life š nostr:note1vy0k6fez2ge29s6gf9wer8zgsyt64tkrshvu6uqyy67j88zral6st9lj8l
- same with design, realized Iām just helping create zombies š§
- lean into bitcoin
- lean into nostr
- never work another day in my life š nostr:note1vy0k6fez2ge29s6gf9wer8zgsyt64tkrshvu6uqyy67j88zral6st9lj8l
Yes, just say no creating zombies. The next generation is smarter than this... They can handle some learning. I used to play this game called mathblaster on apple II+. It was all I was allowed to play. Well, that and loadrunner or the floppy's that taught me basic. LFG new paradigms of design for learning focused crafts.
Love this.
How do things start moving the opposite direction though, where is the line between intuitive UI and not creating zombies.
How do you do experiences that incentivize using your brain?
This is exactly what we need Karnage to tell us š I am terrible at UI, and spend countless hours just trying to make mobile first UIs, but I think there is some opportunity here to absolutely eclipse the apple mentality of making 'dumb as shit' interfaces. Maybe like, some sort of gamification š¤
Ngl I got stuck at part one. But I'm a hell of a developer if Markdown is involved š š